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General Balance Discussion

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Elendils Cousin 3. Grades:
And I'm just sitting here, waiting for someone to actually post a replay showcasing rams are op...

Rams are not meant to be units that are send in droves of 10 or 15? Maybe you need to send so many of them because with how strong defensive structures are, they don't do shit otherwise? There are so many statements in this thread that I just don't understand (who uses rams to take down settlements, seriously?), so please, somebody post a good replay. If this is as op as you claim, it should be easy to get one.

DrHouse93:

--- Zitat von: Elendils Cousin 3. Grades am  6. Jun 2016, 23:38 ---And I'm just sitting here, waiting for someone to actually post a replay showcasing rams are op...

--- Ende Zitat ---

I actually did it, pal xD
Look at page 3, I posted a RohanVMordor match against a friend (keep in mind I'm not so skilled with Rohan, but at 1/3 of the match, when the ram spam starts, I couldn't do anything at all)

Fine:
I see no need for a ram nerf at the moment.
That is all.

Hamanathnath:
The reason people send rams in groups of 10-15 is because the can take down buildings so quickly that your army (wherever it is) can't make it back in time. 

I don't agree with Nerfing Rams, besides the increase in command points.  The attack speed or health or damage really isn't the problem I have with Rams, nor the reason I brought this topic up.  I just want the factions whose bases can't deal Rams when upgrade to be able to when certain faction clearly can. 

Take Isengard as an example.  Even if you do leave 1 or 2 units are your base to protect against Ram Rushes as multiple people have suggested, if your enemy sends 10-15 Rams, do you honestly think that the Units will be able to break the Ram before lose a lot of your base?  Even if your base is upgraded with Steel Bolts, it doesn't mean anything because they basically don't do any damage to Rams.  And the Defensive Warg Pit also won't do enough because if the Rams just destroy it first, then all the wargs there die if I remember correctly.  Is that really fair that certain factions can deal a lot better with Rams while others can't? 

Skeeverboy:
Personally I think, that no base should be able to kill rams without any units. Instead of makeing the upgrades of the other fortresses stronger, I think the upgrades from Mordor and Gondor should be much weaker against siege weapons. It makes no sense for me, that a tower can kill a ram.

And it's not very hard to counter a ramrush, because:
- Units in your base can counter it easy
- Every faction can scout what the enemy do(Isengard: Bill Ferny, raven, Saruman on the tower, the palantíri)

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