[en] Edain Mod > [Edain] General Suggestions
General Balance Discussion
Hamanathnath:
There are certain things that need to be unrealistic in terms of Gameplay. How does it make sense that people with swords can destroy a building? It doesn't make sense, but it is something that needs to happen for the game to function properly. I think the same applies to Rams and Upgraded Towers. If you spend the money for upgradeing defenses, why should the Defenses not be able to hold off such a inexpensive army of Rams?
Odysseus:
Fair points all across the board. However, from a conceptual point of view, I think it makes most sense that Rams are most effective as early to mid game siege, and that when the enemy base starts upgrading, rams should lose their cost-efficiency, primarily if spammed. That is where you have the catapults come in for you. I do want to mention, factions always have two siege options, a ram and a catapult (except Lothlorien, they have Beornings and Ents), at the very least. Tell me, what is the significance of catapults if you can spam rams to do the same thing, but much cheaper? Also, catapults take more CP and cost more, and generally are much harder to spam. Lightweight rams only cost 20 CP, they are easy to field in numbers. Nobody is going to send in Rams unsupported, unless it is a sneaky surprise move. I thought this was common knowledge.
At first, I wanted to nerf rams into the ground for their cost-efficiency, which is through the roof. You can literally take down outposts costing 3000 with two rams that cost 600 together and a couple of infantry to meathshield for them. If such a building is not taken down, it will have suffered grievous damage, and will take ages to repair.
My opinion now is alligned with that of LoM, increase the CP to atleast prevent the spam.
Skeeverboy:
--- Zitat ---If you spend the money for upgradeing defenses, why should the Defenses not be able to hold off such a inexpensive army of Rams?
--- Ende Zitat ---
The defense is strong enaugh to counter attacks of normal units.
--- Zitat ---There are certain things that need to be unrealistic in terms of Gameplay. How does it make sense that people with swords can destroy a building? It doesn't make sense, but it is something that needs to happen for the game to function properly
--- Ende Zitat ---
I don't talk from the sense, what is logical and what not, I talk from the sense why a tower should be able to kill his counter. It's like that a pikeman can kill a swordman, or a archer can kill cavallery.
AmrothderTapfere:
Hello dear Edain-Community!
I played some edain matches and I have a big concern. Farms and buidings in general are falling way too quickly. Often I can't even send soldiers to defend farms.
Similarly, fortress buildings have too weak armor against rams and catapults, when they are attacked there is always no time to react quickly enough. So I propose a general building-life increase of about 50%.
I hope you like my balance idea. :D
Walküre:
--- Zitat von: AmrothderTapfere am 2. Jul 2016, 01:53 ---Hello dear Edain-Community!
I played some edain matches and I have a big concern. Farms and buidings in general are falling way too quickly. Often I can't even send soldiers to defend farms.
Similarly, fortress buildings have too weak armor against rams and catapults, when they are attacked there is always no time to react quickly enough. So I propose a general building-life increase of about 50%.
I hope you like my balance idea. :D
--- Ende Zitat ---
I think that this topic doesn't deserve a thread on its own for now. I will merge everything with the General Balance Discussion thread.
--- MERGED ---
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