[en] Edain Mod > [Edain] Gondor Suggestions

Gondor Balance Discussion

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Vodohaka:
In my opinion Elite KryPtik has a valid argument. It takes very long to upgrade fire arrows.
Yes you can spam archers now, because of the price reduction. But the upgrade is problematic compared to other factions Gondor needs very long to research its archer attack upgrade.
Still I wouldn't like to see fire arrows as a level 2 upgrade. Instead I suggest to let it at level 3 and decrease the time to upgrade the archery range.
Then one can research fire arrows faster, but you have to pay the same price as before.
Also rangers should not become too strong because they cost the same as before and at the time you have a ranger camp outside of your base and the money to build them in masses you probably would have researched fire arrows anyway.

Tirano:
I don't like signals fires because if you compare with a farm they give less resources  assuming taht the cost of signals fires unit is the same that normal cost of unit (swordsmen cost 200, axes 200, spears 300 and archers 300) signal fires give on average 500 recources per 3 min and a farm full upgrade give 720 per 3 min.
Also if no mistakes this is a bulding for early game so if you compare the signal fires without the power this means no archer or spears and only one battalion this estructure give on average 200 per 3 min and the farm without upgrade give you 360 in the same time, this means that at 9 min of game you recover the invesion of the signals fires and in the mean time the far give you 904 extra recources discounting investment.

But is not only the diferent of production that worry me.. the farm has many other advantages

 -time of construction (farms take 10 seg less taht signals).
- initial inversion (farms only cost 176 recources because they give instantly 24) and signals fires cost 500 instead.
- farms give recources per 12 seg so the risk of lose the inversion is less.
-the farms can get de upgrade of the marketplace (900 recources per 3 min a farm full upgrade).
-with the farm you dont need to spend 3 powers on the palantir.
-the farm give recources so you can select on what spend the recources this means taht the farm is more versatile.

And the only adventajes fore signal fires are:

-healt.
-you dont need to byuls a barrack to make units.
-less comand point of units.

The only fact that I'm not aware is the permormance in combat of the units but in this aspect i dont see really big diferent betwen the units

knowing this I really dont see the point of make signals fires they are much much worse...

koh11:
I have played around with Gandalf in Edain Mod quite a bit and he feels quite weak. His Wizard blast does almost no damage except to very weak enemies such as orcs and the same goes for Word of Power. This combined makes it feel like quite a waste of 3000 resources. I heard there was also a bug of magic damage not scaling with levels. Would that have to do with why his two abilities feel so weak?

Elite KryPtik:
Yeah, and that bug has been fixed. Also, put him on Aggressive stance when using those abilities, it helps a lot :)

koh11:
Was there a new patch by any chance, and that's where it was fixed? Because I didn't get any updates from the Edain launcher

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