[en] Edain Mod > [Edain] Gondor Suggestions
Gondor Balance Discussion
Hamanathnath:
I do agree that Gandalf is a bit weak right now, but I think his Wizard Blast and Bubble Sheld are fine right now. Wizard Blast deals decent damage already, and it comes back incredibly quickly, especially once you are Gandalf the White. Also, it is a level 1 ability, so it really shouldn't be wrecking armies. And his bubble shield, in my opinion, is in a great spot. Comparing it to Thranduil's, it comes back much quicker, and most importantly, doesn't take up an ability slot. And even if the actual effect is weaker then Thranduil's, you also have to remember that Gandalf is NOT supposed to be a tank, while Thranduil is.
The way I see it, Gandalf needs 2 things right now. First, as you said, Word of Power needs its damage increased. It shouldn't be able to insta-kill armies of elite units, but basic units should take more damage from it then what they take now. And second, Gandalf should have his base health increased to 4500 instead of 3500. Gandalf's main problem right now is how much of a risk he has of dieing, and this increase would reduce that risk. Also, Saruman already has this amount of health, so I find it a bit unfair that Gandalf doesn't.
I agree that Boromir needs a buff. Right now, I think the best option would be to improve his Last Stand to where you can control Boromir while it is active, and it acts more like an invincibility, so instead of dieing when the effect ends, he will be left with about 10% of his health left. Other then that, I'm fine with Boromir.
Beregond (Not Berethor, the guy from the Third Age game ;)) indeed does more then he is worth when he is level 10, but I think this is countered by him being underwhelming until that point, so I am fine with him.
Denethor was changed due to unfixable bugs when he was on the Citadel, so that won't change.
Thanks for the feedback on Gondor. It is always good to see people take interest in posting about Balance :)
koh11:
Hey thanks for taking the time to respond back. I really appreciate it. :)
I have a question...judging by your post, if you don't want Wizard Blast to be able to kill more than just low-tier units, what exactly do you want its role to be in his kit? He's classified as a mass slayer. Sames question goes for Word of Power.
I don't mind if his damage on both Wizard Blast and Word of Power stays low-mediocre, but there should be some sort of trade-off. I think it would be cool to try something unique with Gandalf while retaining his classic set of abilities just with a different play-style as this wizard who comes blasts back enemies not killing them but more of a window of opportunity to save your army/heroes.
My suggestion would be to give wizard blast ability to knock back heroes except for the ring heroes and increase its radius(never understood why this wasn't in the vanilla game looking at the movie fight between Gandalf and Saruman knocking each other around). For word of power, decrease the radius moderately and reduce its cool-down to a minute so its more frequently available not for annihilating armies but saving yours.
1000 hp boost would be good. What's cooldown for Gandalf's Bubble in Edain?
Again the whole reason I love Edain Mod is because it gets most of lore/gameplay in a sweet spot. Seems like there's just no innovative ideas on Beregond to be more connected to the lore (sorry not Berethor :P). I would rant about Denethor but don't really have any ideas. Just don't like his spam soldiers out of thin air aspect.
Edit: Is there also some way to speed up Gandalf's Wizard Blast animation in Edain Mod? It feels EXTREMELY slow/clunky.
Hamanathnath:
The reason I think Gandalf's Wizard Blast should stay the same is not only because it is a level 1 ability, but it comes back a lot faster then any other of his damaging abilties. In pretty much every other version of BFME, Gandalf was ment to be an Army Killer by himself. If you had a leveled up Gandalf, you could pretty much kill any army that your enemy could send. And his incredibly high price and CP cost reflected that. However, in Edain, that are very few Heroes/Powers that can decimate entire armies, just because of how the balance in Edain works. So, it is best to come up with way to make abilities not too strong, but effective in certain situations.
As for your suggestions for Wizard Blast and Word of Power, from what I can tell, the team is generally against changing the role of BFME's iconic abilities. And Gandalf has the most iconic abilities in the entire game, so don't expect them to drastically change any time soon.
I don't know what the exact cooldown number is on Gandalf's bubble shield, but considering Thranduil's is 60 seconds, I can pretty much guarentee Gandalf's is much less then that, just from playing this game a lot. Maybe around 30 seconds?
I think the idea behind Beregond's abilities is that not only he a Citadel Guard, which is the reason he has mostly defensive abilities, but because of his role connecting to Faramir in the books, he can not only can support him, but all heroes once he is level 10. And I think that is pretty well done.
Sawman:
I too agree with this ^
But I think Borimir definitely needs to be looked at, for 1800 he's just not really worth that. He has the lowest damage in terms of tanks in the game, Hama of Rohan has the same damage at the start but has the potential to do more damage then most hero killers and he is cheaper too so I think a damage buff would be nice.
I think it would be cool for him to have a stance system applied to him but then he'd have to have some abilities changed for this to happen but I'd be okay with it
Sword and shield- he can knock back enemies and has more armour
Sword and horn- less armour but his horn has a really fast cool down and he does a bid more damage
Sword and knife- even less armour but a lot more damage and causes splash damage
Julio229:
If it can be made without making Boromir not auto-acquire units when on defensive (Sword and Shield) stance, I love this idea of stances!
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