[en] Edain Mod > [Edain] Isengard Suggestions
Isengard Balance Discussion
Elendils Cousin 3. Grades:
Since this is not a balance related topic, you should post this in a different thread. Same goes for your suggestion concerning spear throwing elves. ;)
Walküre:
--- Zitat von: Elendils Cousin 3. Grades am 5. Feb 2017, 15:42 ---Since this is not a balance related topic, you should post this in a different thread. Same goes for your suggestion concerning spear throwing elves. ;)
--- Ende Zitat ---
I dealt with both posts. Dáin, again, you are wholeheartedly invited to post rather brief suggestions in this typology of threads. You would make things far easier for all.
Dain@:
Sawmill - the idea of creating an open and offensive economic building for Isengard is good, but not particularly effective. For example: At the early stage of the game, the player is already building sawmills, and at least two (already depends on the card / number of players and so on.), But let's say that this is a 1x1 or 2x2 card. It is likely that by the time the player has access to the ability of the sawmill, all the slots of the settlements will already be occupied, and he will choose the convenient and necessary place for him. But by the middle of the game and further on, the map may end up with wood, and the call of the sawmill will simply be useless, or almost useless. For example, the same problem was with the past ability that was passive, at first the player received +100% of resources and after the middle of the game when just the trees ended the player did not receive any bonus. So maybe you should reconsider this ability?
Mr.Todd:
Hello everyone, after trying 4.5 I spotted a few small details:
When ourouk scouts use their capacity that drains life, I think that the absortion is too important, in a few hits they recover a huge amount of health, maybe it should be decreased? Regarding the powers I would have liked Saruman to gain a bonus equivalent to Gandalf, for a level 5 power the bonus is not enough, he should have 100% on magical damages.
Big F:
This is the Isengard subsection of my gameplay & balance post over at the general balance discussion thread.
Isengard's early game seems extremely strong against factions that cannot do a cavalry start, against factions that can however, it seems extremely weak.
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