Why in 4.0, unlike in BFME1, are heroes not buildable from the 3 plot outposts? It would solve some problems concerning heroes in War of the Ring mode, and in a skirmish, all the player is really getting out of this as an advantage in skirmish is time. The time it will take for the hero to move from the base to the outpost. In the end, it is not much of an advantage, just a little less annoying by not having to move your heroes as far.
Also, it would be interesting to play in maps where the starting points are these outposts, and you have to pick an option of choosing the unique outpost for the faction, or choosing the standard 3 plot outpost. The only way to expand would be to move out and conquer other lands, giving these maps much more of a guerrilla warfare feel.
Let's See what you think.
Just wondering, because these maps were my favorite type in BFME1.