[en] Edain Mod > [Edain] Dwarven Suggestions
New Iron Hills Unique Siege Weapon
Melkor Bauglir:
OK, replacing the current catapult with the ballista should be no problem. Maybe IH could then keep their unique catapult as an fortress expansion (instead of a ballista) so the three-shot catapult would not just be removed? (Or in reverse, that the ballista becomes a defense structure and the catapult stays. This would probably be more logical because then the anti-siege function could be implemented, but on the other hand the ballista couldn't be used in real fights. ;))
Then it arises another question: What about the flaming shot upgrade for IH? Flaming ballista arrows (though pretty nice xD) would certainly look a little weird, so I'm not sure about this. Perhaps we generalize the artillery upgrade in something like "Dwarven Inventiveness" or "Special Ammunition" which grants flaming shots to Ered Luin and Erebor catapults and the weapon switch to chain bolts (still not so convinced of this :() for IH. Or just keep it like it is, e.g. in "Medieval: Total War" ballistas can also use flaming shots, so it shouldn't be complete nonsense. ;)
Now, if we should conclude in adding the ballista as a special unit (which I wouldn't like so much) I don't think that just buffing the shaker will change anything. The problem IMO is, that the ram and the shaker serve exactly the same purpose, so either of them should be useless (especially because clumped production facilities are a thing of the past without free building -that was the one thing the shaker was good at!).
Maybe he can become something like a disruption unit which has to get close, but can then knockdown, slow and push away chunks of the enemy forces? However for a device that would probably not work in real life (and even being a fantasy world, most of our rules do apply to Middle Earth!) this would eventually be too big of a role. ;) I mean it's not that the dwarves are unable to build low tech gear of extremly high quality (being both traditional, but excellent craftsmen), but they aren't earth benders. xD
So there is probably nothing really specific in this comment, I'm just kind of throwing ideas left, right and center. ;)
Greetings
Melkor Bauglir
LordDainIronfoot:
Actualyl it was my orignal idea that Iron Ballista should take the Place of Catapults and the Uniqe Three Shot Catapult should be a Fortress Defence Unit! :)
Well the Iron Ballista can get something like "Dwarves Steel Bolt Head" which will do more Piercing DMG to Single Targets or the Upgrade can be "Chain Bolts" which will unlock the rechargeable Ammonition like I said before that!? :) Since it will be more like Strong Against Units and Single Targets(Trolls,Gates and Siege Machines) its Upgrade can be somethign which increases slightly their efectiveness against Units as we said above with the Small Knockback from the Chains!? :) I think the Chains wil lbe godo as and Upgrade for the Iron Ballista!? :)
Melkor Bauglir:
--- Zitat ---Actualyl it was my orignal idea that Iron Ballista should take the Place of Catapults and the Uniqe Three Shot Catapult should be a Fortress Defence Unit! :)
--- Ende Zitat ---
Damn. ;) I would certainly like this implementation!
Now, if the chains should be included, I also would prefer them as an upgrade. I mean the idea of attaching something heavy and spread out to a fast moving projectile is actually pretty intelligent, it would certainly cause a lot more damage even for the loss of range and accuracy. But it is probably something too "special" to be available from the start.
And yes, that was exactly my intention: Such an upgrade would unlock the weapon swap, which then worked exactly as proposed by you! The ballista could then actually hit and knockdown a pretty large area, because the main problem (chain knockdown because of high fire rate -yes, it's weird, that "chain" does appear in this term, too! :D) would be totally solved by a bad rate of fire.
I was suggesting such a general upgrade for artillery because the game can't deal with too many different upgrades. On the other hand an additional upgrade doesn't matter at this point. ;)
Greetings
Melkor Bauglir
LordDainIronfoot:
Well about the Catapul Defence we seem to think the same! :) You suggested the same thig I was thiking about! [ugly] So I guess we agee on that matter!? :)
Now about the Upgrade! :) Can I summarize that me and you agree on the part that the Ballista should have and Upgrade "Chain Bolts" which wil unloke the Ammonition Swap from Strong against Single Targets with quick firing rate to Slow Recharge Firing rate with Chain Bolts strong Against Units with Knockback!? :)
And about the Chain whould it be only Knockback or we can dd a little Area DMG like 1-2 Soldiers !? :)
Greetings! :)
Melkor Bauglir:
--- Zitat ---Well about the Catapul Defence we seem to think the same! :) You suggested the same thig I was thiking about! [ugly] So I guess we agee on that matter!? :)
--- Ende Zitat ---
Seems like it. ;)
--- Zitat ---Now about the Upgrade! :) Can I summarize that me and you agree on the part that the Ballista should have and Upgrade "Chain Bolts" which wil unloke the Ammonition Swap from Strong against Single Targets with quick firing rate to Slow Recharge Firing rate with Chain Bolts strong Against Units with Knockback!? :)
--- Ende Zitat ---
Yes. Eventhough I would also be perfectly fine with normal flaming shots or steel bolts -even the old fire work bolts of the hobbit ballistas could be used. (Fireworks at Bilbo's are made in Dale and there was a specific thing called "Dwarven candle".) OK, now I'm joking, but it should be something of the first three options. ;)
--- Zitat ---And about the Chain whould it be only Knockback or we can dd a little Area DMG like 1-2 Soldiers !? :)
--- Ende Zitat ---
I think very little damage sounds appropriate. I always looks kind of strange if people get flung meters through the air yet stay entirely healthy. I'm not talking about major damage, only so you can realise that you in fact hit someone. :D
Greetings
Melkor Bauglir
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