[en] Edain Mod > [Edain] Dwarven Suggestions

Battlewagons Improvements

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Dainironfootironhills:
Thanks FG that would not be a problem,you are the creators we are just brainstorming here:)but thank you for your insight

korner:
I like the idea of having different charriots for the 3 dwarven realms.

Furthermore I like the idea of the boars very much! Just looks more epic.

I don´t really like that automatic crossbow, I´d rather have a "gunman" siiting there and shoot on the enemy (so 1 driver + 1 shooting the crossbow).

I also don´t think it´s necessary to make an extra upgrade in the forge. I think if you make this crossbow similar strong then the dwarven axe-throwers it´d simply be another possibility to use the charriot (banner/ heal/ axe throwers/ crossbow expansion).


By the way:

I´d very much like to see these animals (muskox) as one of the 3 different animals:

https://en.wikipedia.org/wiki/Muskox

LordDainIronfoot:

--- Zitat von: FG15 am  6. Nov 2015, 10:19 ---I like the basic idea of the concept and think that different animals and the design being more adjusted to the style of each factions would be great.

But researching an upgrade in the forge for the crossbow, would be a too big difference. I think the crossbow should just replace the oil cask.

Also there aren't animations for two animals in front of the War Chariot.

--- Ende Zitat ---
Thank you FG15 for the quick reply and interest in the idea! :)

I have completely forgotten the OIl Cask :D I uggested the Upgrade just for Balacne in Case some people do not agree with it,so I love the idea of using it in place of the Cask is ousnds really awesome,really great idea tere mate! :)

I am aware of the Animations about the Wagons that why I said only 1 Animal is fine and talked in single person about them! I will be mroe than hapyp to ahve those different Animals even if it is 1 of them Pulin the Wagons! :)


--- Zitat von: korner am  6. Nov 2015, 10:27 ---I like the idea of having different charriots for the 3 dwarven realms.

Furthermore I like the idea of the boars very much! Just looks more epic.

I don´t really like that automatic crossbow, I´d rather have a "gunman" siiting there and shoot on the enemy (so 1 driver + 1 shooting the crossbow).

I also don´t think it´s necessary to make an extra upgrade in the forge. I think if you make this crossbow similar strong then the dwarven axe-throwers it´d simply be another possibility to use the charriot (banner/ heal/ axe throwers/ crossbow expansion).


By the way:

I´d very much like to see these animals (muskox) as one of the 3 different animals:

https://en.wikipedia.org/wiki/Muskox

--- Ende Zitat ---
I am really happy that you like the idea of making the Kingdoms more unique as possible! :)
Yeah I kinda like the Wild Boars for puling more! :) But of course as I said I am jsut as fien with Rams too! :) It just Rams seem mroe agile and fast just like for Cavalry while the Boars more toough and strong jsut for pulling! :)

I understand and resepct that! :) No need to say that I really like the Crossbow and yeah if it as strong as basicArcher or Axe Thrower I think it will be not OP at all and may then even a CD won't be needed! :)

The animals look good I have no problem with them being Erebor or Ered Luin Animal because Boars and Rams are for IHs ! :)

Thank you al lfor the attention I hope we will continue disuccsion about this matter! :) And really thanks to FG15 for his participation too! :)

Greetings and best regards! :)

Dainironfootironhills:
Really happy to see Fg like this,it means that the possibility is really good

korner:
concerning the rams:

in the movie (and in 4.2 Edain mod) they are used as mounts for riders (equally to a horse used as mount by men).
Therefore I´d think it fitting to say: 1 ram is not strong enough to pull a charriot + crew.
It would either need more than 1 ram to pull the charriot (which is not possible from the animation) or another, stronger animal - the wild boar for IH, muscox or similar animal for the other 2 realms.
Brings in even more variety.

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