[en] Edain Mod > [Edain] Dwarven Suggestions

Battlewagons Improvements

<< < (11/34) > >>

Melkor Bauglir:

--- Zitat ---P.S. Melkor, concerning goat strength it is pretty irrelevant thing (with no offence) because concept worked fine until now and you present this as problem with different goat models? Or I have misunderstand you. Main idea here is model change not discussion about goat properties/abilities in real life. Please try to think about it in that way.
--- Ende Zitat ---
I know, I know. ;) I did not intend to start a discussion about the biology of the mountain goat or something like that, it was just a point, Elite KryPtik brought up, I just couldn't let pass, without at least addressing it, because of some serious errors. xD I didn't wish to sound like I changed my mind about some visual diversification, I still strongly support most of your ideas!


--- Zitat ---Just that ability have siege properties.
--- Ende Zitat ---
What exactly do you mean with "siege properties"? Strong against buildings in general or a replacement / additional option in Erebor's siege department? Because I think Erebor doesn't really need to second option (additional siege), but I could very well see the idea behind an anti-ressource building weapon. It could add extremely much too the faction (in a wider gameplay sense) to give Erebor the option to use its chariots as a harassment tool (while they already have a lot against fortified positions).


Greetings
Melkor Bauglir

LordDainIronfoot:
No problem Melkor my friend! :) It was fine expressing your opinion on that mater you said it is OT and said about PM discussing it ,so nothing wrong is done! :) I too some times can't let things pass and jsut have to adress them  [ugly]

Now about the Oil Cask,I think Elite meaint something like Oil Cask but stronger and better against Buildings!? I think at least that is it! :D

Elite KryPtik:
I'm not going to get into an intense discussion about the laws of physics. Notice I said a child COULD pull the chariot, not that they could pull the chariot effectively or rapidly. A 4 legged mountain goat could very easily pull the chariot, because they have a low center of gravity which gives them much more pulling and pushing force then a human could get on the same level. The best example I can give is the gate of Minas Tirith, which because of fine-tuned balance and well oiled gears, can be opened by only 2 men. The same concept applies to the wheels of a chariot, it makes the chariot extremely easy to move forward and backward on a level plain. Now this of course doesn't include turning and going up/downhill, but its pointless to argue things on a case-by-case basis. In the end, the chariot could still be pulled by a single ram, very easily. :)

In regards to changing the healing upgrade to some supplies, like beer barrels and food, I would definitely agree. It makes no sense to me to have a hearth on a moving war chariot, all that would do is add the hazard of falling into the fire for the people aboard the chariot xD To take it a step further, maybe there could be some visual medical supplies as well, IE some bandages and potions.

As for the Erebor Explosive/Flash Flame ability, I did indeed mean something that can be used to deal good damage to buildings, though not necessarily to gates or walls. In the code, the special damage applied to buildings is literally called "siege" damage, which is why I said siege.

LordDainIronfoot:
I love lively discussion guys!You made me very happy today with showing interest in my humble idea! I am honored by al lfo you really! :)

Now Elite I too thought about Adding some Medical Supplies too but jsut didn't know how to show them in the Game,I mean a Red Cross will not do for obvious reasons  [uglybunti] [uglybunti]

But indeed it will be a nice touch to add them,the upgrade will be caleld "Provisions' or "Long Road Supplies" what you guys thing!? Same effect,just different visual and name!? :)

CragLord:

--- Zitat von: Melkor Bauglir am  7. Nov 2015, 00:03 ---I know, I know. ;) I did not intend to start a discussion about the biology of the mountain goat or something like that, it was just a point, Elite KryPtik brought up, I just couldn't let pass, without at least addressing it, because of some serious errors. xD I didn't wish to sound like I changed my mind about some visual diversification, I still strongly support most of your ideas!

--- Ende Zitat ---
:) I am glad you support us with this. :)
I agree completely with you, any science proofs and similar stuff you can discuss via PM. :)

--- Zitat ---
--- Zitat ---Just that ability have siege properties.
--- Ende Zitat ---
What exactly do you mean with "siege properties"? Strong against buildings in general or a replacement / additional option in Erebor's siege department? Because I think Erebor doesn't really need to second option (additional siege), but I could very well see the idea behind an anti-ressource building weapon. It could add extremely much too the faction (in a wider gameplay sense) to give Erebor the option to use its chariots as a harassment tool (while they already have a lot against fortified positions).
--- Ende Zitat ---
I just meant, Oil cask or maybe that movie Balin's bomb with area damage property.
Maybe in sake of this discussion we could suggest that this ability have explicit damage to buildings? xD But I am more for not changing current oil cask in case of erebor faction.
Thats all from me.

Kind regards

Navigation

[0] Themen-Index

[#] Nächste Seite

[*] Vorherige Sete

Zur normalen Ansicht wechseln