[en] Edain Mod > [Edain] Dwarven Suggestions

Battlewagons Improvements

<< < (19/34) > >>

CragLord:
Well I don't know term for that if it exist at first place.
When battle wagon or cavalry unit trample few enemies, it slow down and can't trample in next few seconds (i was refering on that time).
I think that similar abilty exist on Morgul ridder units (special unit which can be produced on Minas Morgul Outpost) if you need comparison in game.
Does anyone understand me? :P

LordDainIronfoot:
Simple said after first Clash between a Chariot and Infantry Unit and the Chariot Trampple them after that for Few Sconds it shouldnt be able to Trample!? :)

About Oil cask you mean Oil Cask on Catapults and Demolishers to Slow Down Unit!? :)

CragLord:
No, I will post tomorrow in more detailed way what I thought. :P
Goodnight. :)

CragLord:
Hello people,

Concerning WarChariot passive ability "Wheel Spikes", I was thinking that we could add property to Chariot so it could be able of tramping more enemies then battlewagon does now. Simply Chariot is machine and maybe through this passive we could add this property. Chariot as machine should be able to trample more enemies then standard cavalry unit.
I tried to justify this because of spike upgrade, as if they have spikes at wheel then most of units will try not to be at chariot way or chariot side, so chariots won't be so much slower by units on it sides... That is all.
That suggestion about area damage should stay as primary suggestion, and on this one we could watch as second suggestion?

What do you think about it? :)

Regards

Gandalf The Gray:
agree

Navigation

[0] Themen-Index

[#] Nächste Seite

[*] Vorherige Sete

Zur normalen Ansicht wechseln