[en] Edain Mod > [Edain] Bug Reports
Lothlorien Bugs
Ealendril der Dunkle:
Post bugs with the faction Lothlorien here!
Bugs
Text Bugs
Palpou:
Once in the crossroads map, starting at the bottom left as Lothlorien against one Mordor AI in the top right, I destroyed the ennemy fortress, create my own instead, and then Quickbeam, placed in the circle of my fortress with treebeard near, was able to launch rocks from the fortress to remaining structures that were situated in the top left quarter of the map. Half the map of distance. Wow.
I had the power to see all the map and I had Thranduil fighting each building.
Other elves archers exited the fortress where I left them, spontaneously went to help Thranduil destroying ennemy buildings, then came back to the fortress (good distance but had to move, unlike Quickbeam which takes itself for a mortar)
IgRAzm:
There seem to be multiple issues with Lothlorien Outposts. I dont know whether some of them are bugs but most are.
Mirkwood Outpost gets constructed over a couple of seconds, I think that is at least a dozen times faster than all other outposts; it may be more expensive and take extra buildplots to get going but it doesn't appear like this is intended.
Mirkwood Outpost can hire Legolas and Thranduil at the same time, it doesn't put them in a que like with other buildings. Didn't check whether it can train heroes and soldiers at the same time but it's not a case with troop to troop queing.
Lothlorien Citadel on the outpost buildplot is called Lothlorien Fortress, this is a slightly confusing name, but the bug is with inconsistency as the built outpost is just called Citadel.
Lothlorien Citadels in castles have 4000 hp but outpost citadels have 6000, I think it would be more optimal if both would have 6k because Lothlorien's main structures are already more valuable than those of other factions (and more vulnerable than of other good ones), but the normal Citadels currently have the same hp amount as others. It is reasonable that Lothlorien outpost has 6k imo because it is upgraded with addons and destruction of them removes them all.
Lothlorien Citadel Outpost, when upgraded with forge (this or perhaps it is about having all the add-ons completed), has a fog nova hiding units, like one coming from upgrade in a normal sanctuary (but that one doesn't have a visual I'm pretty sure), if this is intentional it's not mentioned.
Lothlorien Citadel Outpost forge can research all the upgrades right after it is built while the forges in castles and camps can only do it previously having researched eco upgrades. (if it is to stay in some form and not completely changed for normal forge function, I think making the outposts level from outer economy upgrades makes sense).
Elendils Cousin 3. Grades:
--- Zitat von: IgRAzm am 17. Dez 2021, 09:55 ---Mirkwood Outpost gets constructed over a couple of seconds, I think that is at least a dozen times faster than all other outposts; it may be more expensive and take extra buildplots to get going but it doesn't appear like this is intended.
--- Ende Zitat ---
The Mirkwood outpost works just like other outposts with a citadel and buildplots - the citadel is built pretty much instantly, the buildings on buildplots aren't.
--- Zitat von: IgRAzm am 17. Dez 2021, 09:55 ---Mirkwood Outpost can hire Legolas and Thranduil at the same time, it doesn't put them in a que like with other buildings. Didn't check whether it can train heroes and soldiers at the same time but it's not a case with troop to troop queing.
--- Ende Zitat ---
You can always recruit several heroes simultaneously. If you recruit heroes and units at the same time, heroes get built first.
--- Zitat von: IgRAzm am 17. Dez 2021, 09:55 ---Lothlorien Citadels in castles have 4000 hp but outpost citadels have 6000, I think it would be more optimal if both would have 6k because Lothlorien's main structures are already more valuable than those of other factions (and more vulnerable than of other good ones), but the normal Citadels currently have the same hp amount as others. It is reasonable that Lothlorien outpost has 6k imo because it is upgraded with addons and destruction of them removes them all.
--- Ende Zitat ---
Intended, different factions have different advantages and disadvantages. Lorien gets defensive archers for free without having to build towers. Either way, this is a balance topic instead of a bug report.
--- Zitat von: IgRAzm am 17. Dez 2021, 09:55 ---Lothlorien Citadel Outpost forge can research all the upgrades right after it is built while the forges in castles and camps can only do it previously having researched eco upgrades. (if it is to stay in some form and not completely changed for normal forge function, I think making the outposts level from outer economy upgrades makes sense).
--- Ende Zitat ---
This is also intended to make the Lorien outpost more attractive as a secondary source of upgrades.
Fellowship:
Hi Edain Team. I found 3 bugs:
1) When Lothlorien's Citadel gets destroyed and is rebuilt, the effects of the three Combat Trainings (those that can be researched through the Sanctuary) are no longer applied to it. Since these three upgrades have already been researched, they cannot be researched again. This means that the citadel produces less resources and the units' training time has reverted to its default status.
2) I don't know if this is intentional but the buildings inside Lothlorien's Castle/Camp cannot be ordered to attack specific units by the player. This can cause Lothlorien to be defeated easily since the buildings auto-attack the wrong targets. For example, if the buildings' towers have already targeted a hero and a troll appears they continue to attack the hero until he/she dies while in the meantime the troll has done a decisive amount of damage to the Castle/Camp.
3) The sounds of Galadriel's dialogs from her temptation scene do not play when she uses her powers as the Queen of Twilight except for the "Stronger than the Foundations of the Earth".
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