[en] Edain Mod > [Edain] Bug Reports
Lothlorien Bugs
Le Sournois:
Hello Dear Edain team,
There is something annoying with Lothlorien when we play defensively in the castle.
Lothlorien defence in castle or even in camp is very difficult and interesting because it challenges the defender to notice every threats that are hard to see because there is bushes everywhere !
However, there is something even worse to care about, a dreadful bug that occured to me three times already in two days but that is hard to tell what happened exactly : the citadel is was blocked. It could not produce any units even though I had 3 Border Guardhouses, and 1 Sanctuary in play in my castle (in the Naith of Lorien map).
I don't know how the citadel was blocked but I' ve seen so far something similar with Mirkwood when units are decommissioned in the citadel, it blocks its production, so I guess the problem is something similar.
It has to be said it is very hard especially in Lorien castle not to decomission units by error, because the space to move on is quite tight, a wrong click is so quickly done.
Beyond that simple bug that close an entire game, please, is there a way to stop allowing decommissioning units in the citadel for Lothlorien ? Even if the game continues, loosing units to easily that way is very embarrassing.
Maybe allowing decomissionning in a mallorn would limit the risk of a wrong click because space is more easy to find for the pathway of your units in the roundabouts of a mallorn than inside the castle where it is hard to move between the buildings, and the citadel also is so big, and Lorien units are so fast, that rise even more the risk of a wrong click.
Navigation
[0] Themen-Index
[*] Vorherige Sete
Zur normalen Ansicht wechseln