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Edain Demo 4.2 - Your Impressions

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Branchez:
I feel like heroes are much weaker than before. My Eomer got killed by Grimma, one on one, in just a few seconds. Didn't even get the chance to move him away.

Walküre:

--- Zitat von: Branchez am 29. Nov 2015, 12:14 ---I feel like heroes are much weaker than before. My Eomer got killed by Grimma, one on one, in just a few seconds. Didn't even get the chance to move him away.


--- Ende Zitat ---

I think that you have already been exhaustively answered in the Ask the Edain Team thread  :)

Heroes' role are something really significant now, and with 'now' I mean since the release of the new Edain Mod 4.0.
Nothing really strict or binding, but surely worthy of being taken into careful consideration.

Isilendil:
if this is an issue where the mod suggestions for improvement, I have something to say.

1) free of orcs, which are very strong. Ideas - either increase the price of one unit or make standard orcs weaker.

2) Morgul Orcs, I think you and know that they are losing the battle in 1x1 standard orcs.

3) Mirkwood warriors losing in battle to standard elves. But I noticed that next to Thranduil, mikrwood warriors are stronger. If the effect applies only to Mirkwood army, then it's okay. The solution - make the army of Mirkwood immediately available, without upgrades in the fortress of Mirkwood.

4) Nazgul. I noticed that you have strengthened equestrian heroes and now they press a lot stronger than before, and for the Nazgul's too good, given its low cost. Not only that the orcs of Mordor free, so also can be purchased for 1100 Nazgul, which can sit on a horse and crush the large army of swordsmen and archers of the enemy.

5) The Departed. In Rohan, Theoden is a time to do practical superstrong army of apostates, for this you need to put farmers in a heap. Correct, make up to two units or even one, with increased time.

6) Skill in the book of spells dwarves for 5 points on a temporary neuzyavimost after death. Gnomes pakticheski invulnerable when fighting near the fountain and is superstrong.

7) Singer. They have a very good effect, and that's fine, but the one I was very concerned about the effect of this effect, which does not fall closest troops, even from the cavalry of Rohan. In practice, if the elves are several singers, then there is no chance of Rohan. Solution - remove this effect, and the others leave. Proof - https://www.youtube.com/watch?v=1Bv4cdhz81k

Maraelion:
Dear Isilendil,

--- Zitat ---free of orcs, which are very strong. Ideas - either increase the price of one unit or make standard orcs weaker.

--- Ende Zitat ---

Free orcs belong to the iconical parts oft BfME. There was no ploblem with them in the unmodded BfME and there is none in EM. Keep in mind that they cannot get any upgrades. Furthermore, the free orcs are balanced over their recruitment time and also the higher costs for Mordor heroes.


--- Zitat ---2) Morgul Orcs, I think you and know that they are losing the battle in 1x1 standard orcs.
--- Ende Zitat ---

This has to be an error because Morgul orcs have the same stats as the normal ones and in addition to that they are fearless and wear heavy armor.
If they really lose, that has to be a bug.


--- Zitat ---3) Mirkwood warriors losing in battle to standard elves. But I noticed that next to Thranduil, mikrwood warriors are stronger. If the effect applies only to Mirkwood army, then it's okay. The solution - make the army of Mirkwood immediately available, without upgrades in the fortress of Mirkwood.

--- Ende Zitat ---

Mirkwood warriors belong to a completely different kind of infantry than the Lorien ones, as it was already explained to you. You should not compare them in 1vs1. Mirkwood soldiers are a defensive, static infantry with a wonderful formation to keep your archers safe to deal heavy damage. Lorien soldiers can deal a good amount of damage on there own, while they cannot hold a battle line for long time.


--- Zitat ---Nazgul. I noticed that you have strengthened equestrian heroes and now they press a lot stronger than before, and for the Nazgul's too good, given its low cost. Not only that the orcs of Mordor free, so also can be purchased for 1100 Nazgul, which can sit on a horse and crush the large army of swordsmen and archers of the enemy.
--- Ende Zitat ---

Well an army withoud spearmen is worthless. Thats your problem. A single unit of Tower Guards is enough to kill a mounted Nazgûl. And the standard spearmen can do it as well, especially in their porcupine formation. Moreover the Nazgûl highly depend on Saurons level and cannot level on their own.


--- Zitat ---5) The Departed. In Rohan, Theoden is a time to do practical superstrong army of apostates, for this you need to put farmers in a heap. Correct, make up to two units or even one, with increased time.
--- Ende Zitat ---

Keep in mind that they only stay for a limited time. That is their biggest weakness.


--- Zitat ---6) Skill in the book of spells dwarves for 5 points on a temporary neuzyavimost after death. Gnomes pakticheski invulnerable when fighting near the fountain and is superstrong.
--- Ende Zitat ---

This spell will be reworked in the next version.


--- Zitat ---Singer. They have a very good effect, and that's fine, but the one I was very concerned about the effect of this effect, which does not fall closest troops, even from the cavalry of Rohan. In practice, if the elves are several singers, then there is no chance of Rohan. Solution - remove this effect, and the others leave.
--- Ende Zitat ---

The singers have no direct damage, a weak armor and low health. They can be killed rapidly. So if you do not want to let them sing, take them down with your special missile attacks (Eomer, Eowyn, Gamling). Each unit in this game has strenghtes and weakneses. Dame goes with the singers who are a really good support unit, but are also extremely vunerable to ennemy attacks.

In my opinion there is no change needed for any of your points, but your will to improve the mod is always welcome!

Greetings
Maraelion

Mogat:
Ok, now I acually MUST say something myself:

1) Mordor IS overpowered in this Version of Edain, there is no sence to deny it. Orks are currently far too strong for them being a free unit. 1-2 Units of Orks are already enough to kill for instance a lorien-sword-batallion (!!!) and this is only one of many examples.
Nazgul are far to strong as well considering trampling. They barely slow down while trampling and do insane damage to units. Even spearmen slow them down barely.
(And acually: all mordor heroes are currently more than worth their price)

--> Fact is: Mordor is pretty hard op in this version and as far as I know all of these problems are realized by the team and will be fixed in the next version of the Edain Mod.

2) Concerning singers. Yes the songs are strong, especially with three singers. But the main problem I see is the following:
It is very hard to counter/kill those singers, especially with rohan. If they come into melee-range --> yes, no problem, they can be killed by swordsmen. The only problem is: a good player NEVER lets a singer get into melee combat. If they are held behind the army and sing they song from behind, even archers can reach them barely.

And the funny thing is: Eomers and Eowyns spearthrow pulls them about 1/10 of their health. Why? Idk. So my solution simply would be to make them a little more vulnerable to arrows/range.

I am in fact wondering if you Maraelion are playing the Edain Mod in multiplayer, because balance is always oriented in competative play in multiplayer.

Concerning the mirkwood-units, the traitors of rohan I agree with what maraelion said.

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