[en] Edain Mod > [Edain] Discussion and Feedback
Edain Demo 4.2 - Your Impressions
Maraelion:
Yes I do, but neither regularly nor on a high niveau. So if you are a competitive player and this is your experience, I respect that, rhough I have no problems with Mordor.
But well, perhaps, my friends are not good enough.
Greetings
Maraelion
Hamanathnath:
Just to clarify Mogat, the reason why Lothlorien Swordsmen lose to Orc Warriors is not because of the Orcs. Lothlorien Warriors health and armor is just not high enough. This was discussed in the Lothlorien Balance Discussion Here: http://en.modding-union.com/index.php/topic,32109.120.html
It is also mentioned there that Nerfing orcs would make Mordor's early game extremely weak to factions such as Gondor, so I would recommend reading that before saying that orcs need to be nerfed. If you still think Orcs are too strong, that fine, it's your opinion. Just want to show that this problem has been addressed.
Concerning Nazgul though, I agree that their trample is too powerful. It should be made worse, but I remember that in version 4.2, it was too weak, which is why it is much stronger now. So a middle ground would be nice.
I will agree Mordor needs to get nerfed a little, but the orcs in my opinion are not the problem. The amount of buffs and debuffs available to Mordor, the strength of the Nazgul and all the other heroes (except Mollock), and other small things such as cheap defensive upgrades, are the reasons why Mordor are a bit too strong.
Mogat:
Do you realise how many options there are to balance something? I stated, that orks have a too high damage output for the fact that they are free units. How to balance it is another cup of tea. You can make their recruitment time longer once more, you can increase their health but reduce their damage, you can increase their commandpoint-cost.
All I said, were things concerning the orks, lorien swordsmen I took only as an example. Orks are so versitile and so strong, that they can dominate in every matchup with prober skill and proper hero/cirith ungol support.
--> Nerfing only the heroes or only the defence-mechanisms is like fighting the symptoms of a disease.
Another important point is the following: Such a specific unit like the ork warrior with one extreme strenght (which is its cost of 0 Ressources) can't be designed to be strong in all phases of the game. At the moment it is though which results in it being pretty strong.
But actually I don't want to discuss this topic in the feedback-thread. I think the team is fully aware of orks current strenghts and possibilites to regulate them.
Odysseus:
In the internal, we are already testing an overall decrease of damage by 10% for all free orcs (Dol Guldur, Minas Morgul, and most importantly, default orcs). Either the heroes are nerfed, or the free orcs are nerfed, because we all agree that Mordor is too strong at the moment and that the reason is the combination of free orcs that are too effective for their lack of cost or Mordor's overperforming heroes. To me, Mordor's heroes are much more important than free orcs, which should get replaced eventually by better free orcs, so making orcs weaker to compensate for Mordor's more cost-effective heroes seemed the more logical alternative of the two, from my perspective.
Hamanathnath:
--- Zitat von: Odysseus am 4. Mär 2016, 19:45 ---In the internal, we are already testing an overall decrease of damage by 10% for all free orcs (Dol Guldur, Minas Morgul, and most importantly, default orcs). Either the heroes are nerfed, or the free orcs are nerfed, because we all agree that Mordor is too strong at the moment and that the reason is the combination of free orcs that are too effective for their lack of cost or Mordor's overperforming heroes. To me, Mordor's heroes are much more important than free orcs, which should get replaced eventually by better free orcs, so making orcs weaker to compensate for Mordor's more cost-effective heroes seemed the more logical alternative of the two, from my perspective.
--- Ende Zitat ---
I see your logic, and realize that 10% isn't that much, considering how low the damage of Orcs is already. But I would strongly recommend Nerfing the things that are way too powerful, for example Nazgul trample, before making a significant change to Orcs. Good to know this is being looked at carefully.
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