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Autor Thema: Brief Lothlórien Suggestions  (Gelesen 115946 mal)

Walküre

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Re: Brief Lothlórien Suggestions
« Antwort #90 am: 7. Jun 2016, 14:33 »
Ah, there would be so much to say about Galadriel's display of power  xD

For example, I used to flood the suggestion boards, back in the days, with a very recurrent proposal of mine (that I think was never really answered directly by the Edain Team, if I can recall correctly): that is, extending Nenya's protection to the surrounding structures, so that this Ring can be efficiently used both for attack and defence (complete defence). Not to mention the incredible lore accuracy of this addition, being exactly Nenya/Galadriel the magical source that sustains physically the realm of Lothlórien against Evil and Time. There was a defensive feature in the Edain 3.8.1 that specifically related to structures, and it was also very nice to see its actual graphical display indeed.

Besides, it would be great if Galadriel could alter the effectiveness of spells with her own presence, but I really doubt that this kind of hero-spell interaction is possible to achieve, speaking about the game engine.

FedeH

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Re: Brief Lothlórien Suggestions
« Antwort #91 am: 7. Jun 2016, 20:55 »

i agree that lorien as a faction has several healing options, being lembas the most important one, that's why my suggestion was aimed at the early game stages,  when your economy is not yet strong enough to buy banner carriers for your troops to enable lembas or buy safe refuge in your base (when i have the money to spare for that usually i don't need it, as most of my troops are level 2 already and it's easier to spend 200 per battallion in a progressive way than to save 650+1000+time for the safe refuge, plus the plot)

i acknowledge that my suggestion might not be entirely lore-wise, but was an idea to give some life to the mist power (i only buy it late game when i don't need the PP anymore or want the arrow volley), because as it is right now i feel it lacks something (If i recall correctly in the vanilla ROTWK it had a debuff of some kind). Perhaps giving the mist an additional effect will make it useful again, any suggestions?

Canis carcharothias

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Re: Brief Lothlórien Suggestions
« Antwort #92 am: 7. Jun 2016, 23:03 »
Yeah, I think the mist (and invisibility in all it's forms) are a bit badly implemented in this game. If I should think of another function for the mist, it could be a defensive bonus for allies or a slow in the rate of fire of enemy archers accompanied by a speed slow for all the units (harder to aim to something in the fog, harder to walk through the terrain if you don't know it).

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Re: Brief Lothlórien Suggestions
« Antwort #93 am: 8. Jun 2016, 02:08 »
I personally think that the early-game issue, that was addressed above, consists basically of different strategic choices in the player's hands. I mean, you can easily choose to play with Lothlórien very aggressively, focusing on constant harassment via the archers' versatility, as you can nonetheless opt for an enhanced defence-type style, achieved via the Sanctuary's upgrades, with the castle/camp at the centre of your own strategy.

The latter option is exactly what I normally choose, researching Safe Refuge and the other pivotal protective enhancements as soon as I can. I'm well aware, though, that we are dealing with many personal approaches that can be followed, but I also think that one 'style' could efficiently make up for another one's flaws and vice versa, without the need of implementing other features.

Yes, defensive bonuses is what I too was thinking about, regarding Mist of the Golden Wood. And, I honestly relate as well to the fact that I was never really acquainted so much with invisibility/stealth aspects in the game.

FedeH

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Re: Brief Lothlórien Suggestions
« Antwort #94 am: 8. Jun 2016, 06:04 »
An interesting alternative regarding armor buff and the mist could be that being in the mist increases your troops piercing armor by 25% (you are harder to hit from a distance in the middle of the mist), but also you have a decrease on your melee armor of 10 or 15% (since you are in the mist you have reduced visibility and therefore can't see much, making you more vulnerable to melee attacks). This is really useful to protect your archers from other archers, but also makes them more vulnerable to trample and melee. (The decrease in the melee armor is in order to prevent the woods+mist armor stacking and breaking the balance, you can have extra piercing protection, but in order to do so you need to sacrifiy melee protection).
This gives you 3 possible combinations:

  • Only woods to an 25% increase in general.
  • Only mist to increase your piercing armor in exchange to melee armor (for your archers principally, or your infantry when they're being attacked by a lot of archers and few infantry, or mist for archers & woods for infantry at the same time, your call).
  • Mist+woods, for extra protection against arrows (50%?) but no bonus in melee (or a mere 10%, numbers are subject to changes)

thoughts?

Hamanathnath

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Re: Brief Lothlórien Suggestions
« Antwort #95 am: 8. Jun 2016, 13:37 »
Well I don't think that we should get rid of Mist's Invisibility Feature.  The problem is if we replace it with a Buff of some Sort, Lothlorien's 1st Tier Spellbook Powers would all be buffs of some sort.  And having a penalty on it isn't a great idea because people would just get the Horn of Elven Wood first like they do now. 

Honestly, I just think Invisibility in general should be tweaked with a bit. With the current effect, it is very hard to tell whether or not you are actually stealthed, or if people can see you.  So if possible, I would like to see the stealth effect reworked, to make it clear whether or not you are being seen.  The in itself would fix a lot of problems Mist has at the moment.

Canis carcharothias

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Re: Brief Lothlórien Suggestions
« Antwort #96 am: 8. Jun 2016, 16:24 »
That's absolutely true. A rework on stealth would be much appreciated and it could solve the problem! 

Garlodur

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Re: Brief Lothlórien Suggestions
« Antwort #97 am: 9. Jun 2016, 22:28 »
And what if the mist would additionnally cancel enemy leadership abilities for a while? As if the enemy troops could not find each other in the thick mist and do not have any clue about what to do without leadership...

The_Necromancer0

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Re: Brief Lothlórien Suggestions
« Antwort #98 am: 18. Jun 2016, 17:02 »
I suggest that the Border Guardhouse and the Galadhrim Quarters gain an increases in HP in order to be able to resist the Earthquake spell, which as of now, destroys everything in a Lothlorien base.
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Ursidey

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Re: Brief Lothlórien Suggestions
« Antwort #99 am: 28. Jun 2016, 13:49 »
The current picture for Lembas is quite dark and not very recognizable. I found this picture which could be used instead :

http://www.4shared.com/photo/5tsPMEUdce/lembas.html

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Re: Brief Lothlórien Suggestions
« Antwort #100 am: 28. Jun 2016, 15:59 »
But the current picture is directly taken from the LOTR cinematographic trilogy. It's thus overall more fitting than the image you proposed, in my opinion.

By the way, this topic doesn't deserve an own thread; I will merge everything with the Lothlórien Brief Suggestions thread.

--- MERGED ---

Ursidey

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Re: Brief Lothlórien Suggestions
« Antwort #101 am: 28. Jun 2016, 17:09 »
Yes I know which picture comes from that used in the game (a photo of Legolas), but we do not recognize at all the lembas :o

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Re: Brief Lothlórien Suggestions
« Antwort #102 am: 28. Jun 2016, 19:20 »
Quite true. If you or other people are able to provide other alternative images (always from LOTR) for that feature, we will maybe be able to come up with suitable proposals  :)

Ursidey

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Re: Brief Lothlórien Suggestions
« Antwort #103 am: 29. Jun 2016, 22:34 »
Ok, from the movies there is this one, maybe better : http://www.4shared.com/photo/1QimXtowce/Lembas__1_.html

Glorfindel23

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Re: Brief Lothlórien Suggestions
« Antwort #104 am: 3. Jul 2016, 01:03 »
Hello, I've worked on the two bows of Legolas, I show my work to the edain team if her are interested. The texture modification is saved in a new file named "EuBowLegolas.tga".
(This is just a small retexturation).