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Caras Galadhon - A Elven City Map

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Gnomi:
Yep, the only solution is to use less trees and shrubs. But you can use "fake trees". Some Shrubs are looking similar to trees if you scale them enough (like 5.0 or something like that). They can't be harvested, but otherwise work fine.
Additionally it help's quite often to make all the trees a bit larger. If you use the scale 1.5/2.0 for some of your trees, it looks still like a lot of trees, even though you're using less. :)
Therefore you can either use the scale in the worldbuilder or just create a map.ini with the code:


--- Code: ---Object treename
Scale = 1.5
End

Object treename2
Scale = 1.5
End

--- Ende Code ---

That's how I'm usually handling it, as you can still use the tree-tool to make a small random scaling for all trees, even though the trees are bigger in the map. :)

magickoala:
Awsome, that helps a lot! :) Being able to adjust all the scales at once really helped. Using shrub trees basically solves it too, so i dont think it will be a issue anymore. Really appreciated ^^

magickoala:
Updated with some Mallorn flavor :)

magickoala:
Think i came to a stable version, so im going to Showcase.
http://forum.modding-union.com/index.php/topic,32141.0.html

Please, let me know where to get better! :)
 
PS: I never knew i could use a map.ini file to modify object coding without messing at game files, so Gnomi opened a big world to me XD Really thanks :)

Gnomi:
Glad that I was able to help you. You can always ask me more questions via PM. It's always a pleasure to help other mappers and also learn from them! xD

I close this topic, as you have the other one now. If you want it to be reopened, also just write a PM. :)

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