[en] Edain Mod > [Edain] Lothlorien Suggestions

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IronSkye:
I love your suggestion and can only support this, but I honestly doubt that Huorns will be ever in game. If I remember right the Edain- team is against Huorns, they said in an old post (3.81 Lothlorien Suggestion thread) that placing Huorns in Lorien is abstract and not Lore like and complicated.

br Sky

CragLord:
This implementation is for Lothlorien faction of course, but in same time this isn't 3.8.1.
I don't know what team have said for that version, but since then, they implement many different systems in game. We officially still don't know anything about team's opinion about this suggestion.
I really don't see why this will be some problem.
From lore aspect, we suggest huorns mostly for defence of Entmoot as slave system, that means they won't be regular units for Lothlorien, they will be defensive mechanism for Entmoot, and that is completely lore justified and correct.
Of course, I have collect all suggestions so far because of preview, but in my opinion Hourns as upgrade (purchasable or passive on entmoot level 3 as defensive upgrade) is mainly correlated to entmoot and it is lore wise.

Regards,
CragLord

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