I agree with you
bookworm, your suggestions about Huorn moving animation is pretty nice.
Of course, Huorns could have that animations and their speed should be reduced in comparison with spiders.
I hope someone from team will explain is this possible.
Also concerning attack, animations about attack will be pretty interesting to suggest or to create, because Hourns mainly are using roots for damaging something I presume.
Huorns are wild and they were controled by Ents. They will damage or kill anyone. Maybe we should also take this into consideration in future suggestions about them.
I propose that those Huorns senturies will attack anyone who comes near entmoot, but in presence of ents they will attack enemies.
I just wanted to suggest this, but it is maybe too much.
Here is some of pictures of Huorns, maybe we could use them in game or for motivation in this suggestion:
Also concerning Huorns, I will also like to see Old Man Willow in game. For people who don't know about it:
Link.
Also look of this hourn, which could be used for motivation or game implementation:
I came to idea to suggest this Hourn upgrade will be something we need to research in entmoot (I know you all meant on this ofc), and after upgrade is finished, two Huorns are created on two building plots around entmoot (something similar as vanila ent ugrade at elven fortress).
After Hourns are upgraded, we should be able to choose two modes (which are switchable) in their palantir.
First mode will be
Patrol mode:
When enemies comes near, Hourns leaves their plots and start fighting and damaging enemies (We need to suggest some animations for this attack state). They will have patrol area.
Second mood is
Rooted mode:
They will be in their plots and not able to move, but they will be able to activate their roots and do some units slow area effect and (or) unit poision area damage (which is much smaller damage in comparison with damage they do in patrol mod but this is area effect). Something similar as Radagast Thorn Bush. Or some area stun effect on units or some effect which mixed in smaller proportions those above...
If for example Old Man Willow get integrated as one of those Huorns, second mode for this huorn should be named
Sleepy spell, and it will have stun area effect on units ( Old Man Willow casts a spell on enemies causing them to feel sleepy). This is just correlated with lore, there was situation when this Willow effected hobbits and tried later to kill Merry and Pipin. Later Tom Bombardil saved them. I think this is presented in EE version of Two Towers in scene when Merry and Pipin get stucked between roots of huorn and they Treebeard came and save them.
Also concerning Ents, what you guys think, should we suggest some new Willow tree as regular unit? Or Ent hero? I really find this ent look unique.
I really find this propal of huorns or ents change important. Simply they are separate and unique race in Arda and they need good polishing in game.
What do you think about this?
P.S. Concering sounds for Hourns, don't worry, leave that to me. I will find pack for them if I already don't have one.
All we need is to make this proposal more polished and get some answer from team about this.
Sounds are not problem, believe me.
Kind Regards,
Crag