[en] Edain Mod > [Edain] Isengard Suggestions
Guards of Orthanc
™Æ¿® Aragorn £ ‡™:
GUARDS OF ORTHANC
So, after the debate progressed towards a quite definitive and interesting concept, I decided to edit the first post of this thread and to showcase the final concept we have come up with, in order to give it the prominence it deserves. I will list the people in favour of or against this proposal at the end of the description of the very concept, so that it will be much easier for me to organise things in the most ordered way possible; I'm also going to translate the proposal in German and thus bring it to the German Community's attention too. Should anyone want to read the original content of this post, just browse the content at the end of the comment that was hidden via the spoiler feature. Needless to say, other hints or ideas about the topic are still well welcome.
In the game: Another upgrade is added to the citadel of Isengard. The new upgrade unlocks the ability to summon the Guards of Orthanc. Once the ability is unlocked, you just have to click on it once and about 10 guards pour out of the citadel. They stay for about 30 seconds and can't be selected; they just roam around the citadel (as wild units of a lair). It takes 5 minutes to recharge the ability. Initially, even if armed with Númenórean armoury, the guards' appearance is wilder than the one of common noble guards and it is characterised by a corrupted/marred element; then, once Wizard's Tower is purchased, they will acquire a new mightier armour (increasing their attack and defence) and their wooden spears will change shape to mirror Orthanc (as it's shown in the picture).
A bit of lore (a possible interpretation): Only Saruman knows the true origin of his guards, while common knowledge relies on forgotten tales, which either tell of their past noble ancestry (due to their mysterious armour) or of their wild background (given their feared cruelty).
Saruman is accounted in the lore to dispose of human guards, whose duty is exactly the patrolling of the very ring of walls of Isengard and the defence of Orthanc itself. Gandalf encounters the guards directly and informs us of their existence during the Council of Elrond, while reminiscing the treason of Saruman. The Grey Pilgrim is captured and held captive by those very sentinels.
--- Zitat ---‘Late one evening I came to the gate, like a great arch in the wall of rock; and it was strongly guarded. But the keepers of the gate were on the watch for me and told me that Saruman awaited me. I rode under the arch, and the gate closed silently behind me, and suddenly I was afraid, though I knew no reason for it.
--- Ende Zitat ---
J.R.R. Tolkien - The Fellowship of the Ring: The Council of Elrond
--- Zitat ---‘They took me and they set me alone on the pinnacle of Orthanc, in the place where Saruman was accustomed to watch the stars.
--- Ende Zitat ---
J.R.R. Tolkien - The Fellowship of the Ring: The Council of Elrond
As inferred in the following contributions, the human servants at Saruman's disposal might be related to the Númenóreans that had established the fortress in the Second Age or to people nonetheless coming from Gondor. Saruman was always held in high consideration by both Elves and Men, of whom the latter were fascinated by the Istar's wide-ranging knowledge and industrious attitude (and we know that the White Wizard is well acquainted with arcane arts). Given his very authoritative profile and the fact that he had chosen to lead the White Council as the chief of the Wise, with the task to defend the Free People from the awakening shadows, it's legitimate to speculate that some Númenóreans may have remained there to serve him; once Saruman took residence in a stable place, the presence of those said guards would symbolise power and authority indeed.
The implementation of such feature will undoubtedly serve as a clever addition to Isengard's differentiation, alongside feeding from absolutely canonical elements. What ought to be provided yet are some indications concerning the graphical appearance of the guards. Regardless of that, I deem the proposal quite complete and thus worthy of being presented as the main suggestion of the thread. May I thank Fredius and The Witch-King of Angmar, in particular, for their precious insights that seem to have permitted the concept to skyrocket towards the just compromise ;)
FOR
Lord of Mordor (in favour of the general idea of Orthanc Guards)
DieWalküre
Fredius
Odysseus
OakenShield22
The Witch-King of Angmar
Melkor Bauglir
Julio229
DrHouse93
Gandalf7000
Garlodur
Eomer der Verbannte
Firímar
lordoflinks
makis89
40Fixxer
Slawek56703
The_Necromancer0
-DJANGO-
Mr.Todd
AmosVogel
Fine
Ectheldir
lord_ellessar
Beautiful Darkness
FilipGeorg95
ljosdos
AulëTheSmith
NoldorSithLordsShipwrigh t
dkbluewizard
Canis carcharothias
Fürst der Nazgûl
AGAINST
Heya :P. According to the lore in Isengard, Saruman kept human body guards in Orthanc (As he didn't like the company of orcs & uruks).
They could be a defensive spear unit and they'd be limited to 2-3. In-order to be able to buy them, you must first construct the wizards tower, and buy Saruman. Their balance is generally the same as tower guards .
Their ability set would look like this: Guardians of Orthanc (Level1) Description: When the Guards of Orthanc are near your citadel, the citadel gains + 20% more armor,
Trusted Bodyguards(level 5). Description: As the guardians of Orthanc, their duty is not only to protect Orthanc, but Saruman as well. Whenever the guards are near Saruman, both them and saruman gain +50% armor and 25% damage.
Keepers of the key(Level 8). Description: Have the guards lock your citadel, causing it to be unable to do anything (No buying units; producing resources), But at the gain of the citadel being invulnerable for 1 minute.
They would be called 'Guardians of Orthanc'
and you'd recruit them from your citadel.
Some basic art work is for how they can look
:Yes it is from Third age total war.:
http://www.google.com/imgres?imgurl=http://totalwar.honga.net/images/medieval2/third_age/unit_info/france/orthanc_guard_info.png&imgrefurl=http://totalwar.honga.net/unit.php?v%3Dthird_age%26f2%3Disengard%26d%3DOrthanc_Guard%26encode%3Den&h=172&w=432&tbnid=YOYlZ35leYpDbM:&docid=veOEavmFBJXFmM&ei=-aBNVu6DCciGmQG50bHQDw&tbm=isch&ved=0CB0QMygAMABqFQoTCK7khqygnMkCFUhDJgoduWgM-g
http://www.google.com/imgres?imgurl=http://media.paperblog.fr/i/345/3458421/third-age-total-war-passe-version-20-L-vw8852.jpeg&imgrefurl=http://w40krpg.superforum.fr/t711-croisades-guerre-et-paix-voire-recherche-de-l-anneau-unique&h=377&w=600&tbnid=HlLLqcoThMqaIM:&docid=XxDa1DPA2EBvRM&ei=-aBNVu6DCciGmQG50bHQDw&tbm=isch&ved=0CEoQMygjMCNqFQoTCK7khqygnMkCFUhDJgoduWgM-g
Edited by DieWalküre
hoho96:
Though the unit concept is cool and i like them a lot in TATW, I'm not sure how could they be translated to bfme. Isengard is probably the least faction lacking in late game. They don't really have any major weaknesses and the lategame Uruk fighters + upgraded shields combo is one of the most devistating in the game xD
™Æ¿® Aragorn £ ‡™:
--- Zitat von: hoho96 am 19. Nov 2015, 15:02 ---Though the unit concept is cool and i like them a lot in TATW, I'm not sure how could they be translated to bfme. Isengard is probably the least faction lacking in late game. They don't really have any major weaknesses and the lategame Uruk fighters + upgraded shields combo is one of the most devistating in the game xD
--- Ende Zitat ---
Perhaps they can just make this unit a map feature (For the map isengard) :P
dkbluewizard:
I love this concept, if Isengard is going to have a unit, it should be these guys. Maybe incorporate them with the Isengard army spell, accept they are the only ones that stay, or, have Saruman summon them by when he upgrades the Uruk pit. Maybe while Saruman is in the wizards tower he can upgrade a uruk pit and that is how these troops are built.
The Witch-King of Angmar:
Nice idea, those units will be a nice touch on Isengard, but Isengard is already good at middle game and very good at end game, so i dont think its a good idea to give them more strong units, but i have a good idea that may fit, i will tell you what is it after few lines.
--- Zitat von: dkbluewizard am 18. Dez 2016, 19:47 --- incorporate them with the Isengard army spell, accept they are the only ones that stay, or, have Saruman summon them by when he upgrades the Uruk pit. Maybe while Saruman is in the wizards tower he can upgrade a uruk pit and that is how these troops are built.
--- Ende Zitat ---
I disagree with you, these units main role should be defending the Citadel so having them in Isengard unleashed is not right, and its wrong to have them recruited from the uruk pit because they are men.
So my idea is you can get them by an upgrade from the citadel to have them standing around it and defending it and they will be uncontrolable just like how the goblins defend thier buildings or how the rangers defend their tents, this idea fits very good with the lore since saruman wanted these guys to stay near Orthanc and be his body gaurds, and maybe we can add the following: when you recruit saruman, they will leave the citedal and stay around him to protect him and of caurse they will still be uncontrolable.
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