[en] - Modding Corner > Showcase
The Fall of Gondolin
CragLord:
Hello mate, I have tested map, it is great and I maybe get some bugs for you.
First I do a little unexpected move, I opened gate in front Balrog after some time.
He got confused, walking in circle in front of gate. and from time to time using his ability of boost damage. He can't walk through gate:
http://s5.postimg.org/fnmav1cfa/sshot0004.jpg
Then some graphical waterfall bug, it seems that this waterfall is disappearing at middle of air. :) I don't say it is impossible in nature, but I think this particular one should interflow in surrounding water around city:
http://s5.postimg.org/k88h9yw4m/sshot0003.jpg
http://s5.postimg.org/7je6qaq06/sshot0005.jpg
Those are not so serious bugs about waterfall at least. :)
Kind Regards,
CragLord
magickoala:
@Craglord
Thanks for the feedback. Its weird, its like the gate isnt a enemy anymore if you open it, even if the structure is still there. I suppose he should be hunting for a building to cast the special skills, but somehow he cant target the gate so he gets stuck... madness. -.-
But he should be targeting the attack-move waypoint set to follow since it gets evaluated every couple secs, so... Maybe i have to create a rule to make him ignore the gate is its open, i guess. Ill look into it, thanks!
About the waterfalls, miracles of the engine. idk how it multiplies. XD Checking over.
That was some suberb feedback, appreciated^^
CragLord:
You are welcome mate, map is great and this was probably the smallest bug report I have made so far on this forum ... :)
Oh, I will probably find more, it is in my nature to search for them. xD :P
Also I am playing map right now, I noticed that Balrog is killing my enemy units, he is trampling them because he is walking in circles in front of gate.
Also as you said that gate is not enemy when it is open, well I think that is maybe only in Balrog case, because I again have found interesting situation.
While gate is opened, Balrog is walking in circles in front of it, and AI enemy units are not walking through gate, they are attacking it from outside... xD And Balrog is trampling them and doing me favor. :D :D :D
One more waterfall with same problem : http://s5.postimg.org/huqjiyhpi/sshot0006.jpg
After I load game from save file, strange thing occur at game, Balrog and some units pop up in the air, like they walked on top of gate:
http://s5.postimg.org/4gdgmxb1i/On_the_gate.jpg
http://s5.postimg.org/66whoeskm/On_the_gate2.jpg
http://s5.postimg.org/8qs4iig4m/Walking_In_The_Air.jpg
P.S. How should I play this map? I mean, I am a bit confused what to do, Balrog is attacking me and how should I walk with units outside city and destroy AI? Balrog is mutilating my forces when they approach near demon... xD
Regards,
Crag
magickoala:
LOL, the units flying in the top of map is... hard to explain XD
The idea is that after you kill Gothmog, the next wave begins and things starts to get complicated. But i only scripted the first part so you need to kill the balrog before he reaches the fortress. If you beat it before that, you win. When hes not uh.. walking in circles. lol XD
Im checking on it right now ;) Any ideas of how to improve the AI? i mean, i waypointed its path, and looks to be doing worse then good.
magickoala:
Update with some minor stuff:
-New walkable walls
- Gate opened fixed
- AI should be more present
- Fornost Citadel is now active, with new heroes
Thanks for the reports :)
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