[en] - Modding Corner > Showcase
The Fall of Gondolin
Walküre:
Are you sure, magickoala, that this is really your first experience in mapping as you wrote on the Caras Galadhon map thread? xD
You are really a master and excellently creative mapper.
Also, given that you chose the First Age as the setting, I think that we will get along even better :P
My secret dream is the possibility of having maps set in Eldamar or even in Valinor itself, but I know that it would be a bit sacrilegious turning Aman into a battlefield :D
But, as you may know, 'someone' attacked the Blessed Realm from within once and destroyed the Two Trees, or Eldamar was put under siege by an arrogant and despotic Human King... ;)
LordDainIronfoot:
Tha Map is really great!I always lvoed the story around Gondolin but sadly it had a bitter end and yet you have created an epic Map which I will gladly enjoy to try once i have the time and give some feedback! :)
Greetings mate! :)
Khamul_der_Sehende:
I like the map but it would be funnier, if the first gate wouldn't be there or it would be the first, the balrog starts with, because if you close it, the AI doesn't attack. Also i don't feel the reason why the attack ends, if you managed to kill the balrog. I personally would love to clean the map after i defeated the balrog. if it ends by there, it feels ähm.. incomplete.^^
Maybe you let the balrog start at the start of the bridge and give him much less health, but more attack so he functions as a kind of door opener, so the AI has to flood the city.
And it seems like you 'forgot' a wall object at the gate area of the way up to the fornost citadel.
I also like the individual spell book and the heros recruitable. all in all the map is veeery impressive.
magickoala:
--- Zitat ---My secret dream is the possibility of having maps set in Eldamar or even in Valinor itself, but I know that it would be a bit sacrilegious turning Aman into a battlefield :D
But, as you may know, 'someone' attacked the Blessed Realm from within once and destroyed the Two Trees, or Eldamar was put under siege by an arrogant and despotic Human King... ;)
--- Ende Zitat ---
That someone happened to have a giant spider pet? Or he was the pet, i cant remember.. XD The Two Trees.. imagine the possibilities...
I do love Valimar and all Aman lands, but theyre so glorious its hard to figure out how exactly they could look like. Taking Feanor and the Silmarils, the rest of Aman geography is a mistery.... That sounds like a glorious map to the future! :D Places like: Telperion and Laurelin, Taniquetil, Tol Eressea, Nargothrond, Menegroth (wich the actual Hobbit movie Mirkwood's made me remember of).. think the first Age gives us a lot of room to glory! XD
--- Zitat ---That is awesome^^
Really looks like an amazing map to play with Imladris, when it will be released.
Nice work!
--- Ende Zitat ---
Thanks chief! I want to play yr Minas Tirith =b and yeah, tbh i gotta check with ET if its allowed to use Imladris assets on maps. I pulled out the old Imladris spellbook but i dont even know ifs working, or its permitted. :)
--- Zitat ---Tha Map is really great!I always lvoed the story around Gondolin but sadly it had a bitter end a.... :)
--- Ende Zitat ---
I kinda want to recreate the bitter end, hehe. :) Thanks, mate, looking forward for your thoughts!
--- Zitat ---I like the map but it would be funnier, if the first gate wouldn't be there or it would be the first, the balrog starts with, because if you close it, the AI doesn't attack. Also i don't feel the reason why the attack ends, if you managed to kill the balrog. I personally would love to clean the map after i defeated the balrog. if it ends by there, it feels ähm.. incomplete.^
--- Ende Zitat ---
Great point. Honestly my idea was to make the Balrog work as a timer. He will keep blowing the gates, and while he does it, you have to dodge him and go kill the AI outside. Thats why i didnt made the AI too agressive, to give you room to manaveur while dealing with the Balrog. But then, in a try-game i ended killing the balrog, and all felt.. empty.
The first gate was supposed to be a slow down to the AI, since i didnt wanted it rushing the city in the moment the Balrog breached the Stone gate. Thus, it looks the AI dont attack it while they have the balrog, so idk. Maybe ill remove it, good idea.
So, my current plan is:
1. The attack will be layered in waves. I hope the AI can handle the normal units, while we deal with Balrogs and dragons via script.
--- Zitat ---And it seems like you 'forgot' a wall object at the gate area of the way up to the fornost citadel.
--- Ende Zitat ---
Hehe my bad, these walls love to suddently move around XD
2. CragLord gave a excelent idea: If you have to find a specific "someone" in the map and call him to fight the Balrog, that would be.. interesting :)
3. The Balrog is supposed to be the start of the wave, killing him should reward something significant. I dont know what yet, exactly, thou.
Thanks for the feedback, thats great! :)
--- Zitat ---Are you sure, magickoala, that this is really your first experience in mapping as you wrote on the Caras Galadhon map thread? xD
--- Ende Zitat ---
Lol, it is, i just had a lot of free time these two weeks, so i could dedicate a litte more to Edain ^^
magickoala:
I updated the link with the last revision.
Now im going to work, have fun with the map! :)
BTW: Someone managed to let the Balrog destroy the Iron gate so far?
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