[en] Edain Mod > [Edain] General Suggestions
Agandaur for Angmar
sr_dark:
Greetings Community:
Today i want to propose you and the team of course the chance of creating the War in the North villain Agandaur as a hero for Angmar. :)
On a cool faction as Angmar that is mainly done by interpretation and has non canonical features, I think Agandaur because of his characteristics, past and links with the faction would fit perfectly on it.
First of all, although his most relevant participation was in the war of the ring as a leader of the dark forces (third age) and the Angmar events took place 1000 years before, let us remember that he is no ordinary man, his power is directed linked with Sauron's, which is why when the ring is destroyed, he vanishes. So from the point of him being alive back then is not a problem. As the same Guardians or Middle Earth description in-game points out: ''In the Witch-king's absence, the mysterious Agandaur serves as the right hand of Sauron in the north. Little is known of this man, save that his wicked has spanned thousands of years.
Besides he is a Black Numenorean who took posetion of Fornost and commanded from Carn Dûm (former capital of Angmar), which is why I think it has a meaning to him and it wouldnt be all that crazy to think he was a sever of the Witchking of Angmar and was alive and involved with the faction back then. Plus there's a part when he meets the Witchking and is commanded to ''return at once and prepare your forces, we will have need of them soon''. Suggesting a past link aswell between the two, besides the fact that they alredy know each other. (https://www.youtube.com/watch?v=xZOm409GP_8)
So as there is antecedence that can link him with Angmar and the WitchKing, and the only record we have of him suggests he was alive back then and is a Black Numenorean, and the faction allows him being introduced even when not being cannonical; I think that even not as the leader, people would be more than happy to see him as a server of the Iron Crown :D
Cheers!
Adamin:
If we would create Angmar anew and abandon every Edain-Lore that we created for it in the last years, I would totally be fond of your idea. It does sound plausible that a younger Agandaur might have been around back in Angmar and might have played some role in its history.
But yeah, since we already have a full hero roster packed full with characters that have grown on/with us for Angmar, I don't really see a good place for Agandaur in there for now.
Plus, a younger Agandaur would definetly be different from how we know him from WitN. So if you wanted his exact likeness and abilities in Edains Angmar, that wouldn't satisfy you. ;)
sr_dark:
Makes sense, those characters must have meaning for you, anyway, if in the future you decide to trade one of those characters or add, Agandaur is a quite strong candidate :)
Anyway, i know he wouldnt be as powerful it wouldnt make much sense since he was infact younger thus less experienced. As long as his design was kept it would be fair.
However, if the team would be so kind and if its not too much to ask, it would be amazing if you could maybe add his design to Create a Hero and why not, if possible, some of his powers too.
Thanks for reply and hope you consider the idea! ;)
BalkanLuka:
I personaly think that the DESIGN and LOOK of Agandaur should be added as a create-a-hero option so that there would be no problem concerning his timeline, origin...
Also he could be avaliable to all evil factions, not just Angmar, i posted a similar sugestion here, the update on the sorceror class thread with some portrait and sound files and a proper reasoning on how to implement him and i think that Sr-Dark might like this idea.
So a CAH Agandaur wouldnt clash with the Angmar hero roster.
CragLord:
Sincerely, I find current CaH about Angmar in mess, but justified mess maybe.
I think that these two subclasses, Commander of Carn Dum and Black Numenoreans are same in general. You can build them in different way, but I somehow always imagine some powerful Black Numenorean as Commander of Carn Dum (Beside main heroes etc. And Black Numenoreans are described as highest servants of Witch King, so I really see them as Commander (s) of Carn Dum, but no matter on that, two classes are ok if we take into consideration that Sorcerer class which also can be used for in term of Angmar belong to wizard sub mod). Currently, Commander of Carn Dum is mainly described with merciless warriors of high skill who slay enemies with steal (and skill). So based on description, we should build him as strong melee warrior with out any ability of dark arts (dark magic). And currently in selective abilities list there number of abilities oriented to dark magic and warrior (no magic oriented) is pretty equal.
In my opinion, the best way to integrate Agandaur in this mod is for Black Numenoreans subclass. Simply currently in CaH they represent warriors with dark arts experience. Agandaur is also Dark Numenorean in that game WitN ( He uses big sword and casts lightnings in game, but lightnings which aren't natural thing :) ).
Maybe he is Dark Numenorean which could also be classified as Dark Wizard or Dark Sorcerer in this game, because of his art in lightning arts, but current situation in mod is that all correlated for Wizards and their magic is implemented in that Wizard Sub mod. So in general, for wishes of some people I think that adding all equipement parts of Agandaur skin for Black Numenoreans subclass will be good thing and compromise, ofc if team members find time for this or intention at first place (Sincerely, if next faction is Angmar I think it is good time for this CaH improvement. :) ).
Also Black Numenoreans subclass need some more attractive and better palantir picture (currently it is used some of vanila wizard), so Agandar picture can be implemented there. And BalkanLuka has provided some good pictures of Agandaur. :)
For BalkanLuka:
Also about new sound pack, it is good one, just I am curious, did you extract it from game files or you recorded in some other way? Because there are lot of background effects in those files, and in my experience with other games, sound files are in the most cases recorded without background effects, and later in game they are mixed with other files which provide that music in background etc. So if you haven't extract them from game files from your WiTN install folder, maybe try to do so. Result will be much better quality of those files and that means better files for this game.
Also equivalent files must be provided for German side.
Greetings,
CragLord
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