[en] - Modding Corner > Showcase

The Woodland Realm Custom Map OUT NOW!

<< < (4/17) > >>

Gnomi:
You can't add new models/skins with a single map. To do this you always have to crate an own mod.
All you can do is creating a map.ini, which changes the code for only one map.^^

calsash:

--- Zitat von: magickoala am  7. Dez 2015, 19:12 ---Ill write a example code when i get home, no worries ^^

--- Ende Zitat ---
Thanks alot mate :)

magickoala:

--- Zitat ---All you can do is creating a map.ini, which changes the code for only one map.^^
--- Ende Zitat ---


So, that brought a doubt. Supposing i have a new model / texture, i can code it via map.ini, put the files inside the extracted folders of BFME2 path or i need to compile it in the BIG file?

Like, i map my texture creating a entry on map.ini, and move the texture to the /art/compiledtextures/etc. The game will recognize it in the folders?

Gnomi:
You have to integrate it the same ways as a mod does it. There are different methods, but basically you're making your own mod then and this probably means that other players can't play with you (no matter what map you're playing), as you have different files than them.^^
But yes: Most of the coding can be done with map.inis (but not everything), but all the other things need to be in an own mod, which has to be installed like any other mod.

magickoala:
Thanks, Gnomi :) Thats actually interesting, ill give a try and see if i can map new textures without using BIGs, mapping them via map.ini. This way the launcher dont eat up your changes when updating, and you still can play the map.

Navigation

[0] Themen-Index

[#] Nächste Seite

[*] Vorherige Sete

Zur normalen Ansicht wechseln