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The Woodland Realm Custom Map OUT NOW!

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Gnomi:
I can assure you that you can't add completely new textures with the map.ini - if you manage to do it, you'll do something noone in >10 years of bfme mapping has managed to do. :P
You can change the skin a unit is using with codes, but you can't add new stuff with a map.ini^^

calsash:
I have run into a few problems regarding the maps fortress such as the building i want to use as the fortress isnt working in game also the build plots and gate are also not working, aswell as i have forgotten how to make a border for the fortress so it will all be visable to player 1, help would be really appreciated.

magickoala:
There never was much hope. Just a fool's hope.:D

Gnomi:
What exactly do you mean by "is not working ingame"?

Making an area visible is quite easy:
Create an area with the area tool. Then open the script window, create a new script, open "Actions when true" and click on "New".
Then look for maps->shroud and reveal-> reveal map inside trigger area for player.

Now just write down your area name and the player who shall see those parts.

calsash:

--- Zitat von: Gnomi am  7. Dez 2015, 20:48 ---What exactly do you mean by "is not working ingame"?

Making an area visible is quite easy:
Create an area with the area tool. Then open the script window, create a new script, open "Actions when true" and click on "New".
Then look for maps->shroud and reveal-> reveal map inside trigger area for player.

Now just write down your area name and the player who shall see those parts.

--- Ende Zitat ---
Basically everything has been set up right, just like how i've done it in other maps with custom fortresses and with hoho's tutorial but when i start the game the building i want for the fortress is replaced by a normal castle and i don't know why. and the build plots in the fortress aren't working.

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