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Autor Thema: Crashes upon creating a game  (Gelesen 2042 mal)

Djudaz

  • Hobbit
  • *
  • Beiträge: 2
Crashes upon creating a game
« am: 17. Dez 2015, 21:24 »
Hi, I just downloaded the mod today and wanted to start my first game:

Me (Rohan) - team 1
Player 2 (Gondor) - team 1
Player 3 (Mordor) - team 2
Player 4 (Isengard) - team 2

Map: Defend the Shire

Upon creating the game the game crashes with the following error:

---
RemoveModule ModuleTag_StancesBehavio r was not found for GondorWätcherderVeste.

Error parsing field 'RemoveModule' in block 'Object' in file 'maps\defend the shire\map.ini', line 3053.

Error parsing INI block 'RemoveModule' in filie 'maps\defend the shire\map.ini'.
7 addresses:
(unknown)(0): game.dat+240382 Debug::PostStaticInit+3390
(unknown)(0): game.dat+2335123 IntRange::IntRange+81793
(unknown)(0): game.dat+11323 operator<<<char>+2084
(unknown)(0): game.dat+6542103 Xfer::~Xfer+118430
(unknown)(0): kernel32.dll+78714 BaseThreadInitThunk+18
(unknown)(0): ntdll.dll+235650 RtlInitializeExceptionCh ain+99
(unknown)(0): ntdll.dll+235605 RtlInitializeExceptionCh ain+54
Because of the severity of this error the game will now exit.
----
The game is fully updated, I do not have any other mods installed, and this is the first game I launch with this mod, so I have made no configurations at all to any files.

Thanks in advance!

Melkor Bauglir

  • Held von Helms Klamm
  • ***
  • Beiträge: 1.209
Re: Crashes upon creating a game
« Antwort #1 am: 17. Dez 2015, 21:28 »
As far as I know, Defend the Shire does not work in this version of Edain Mod. (I think I remember FG15 say something about, that the map worked in the last version, though.)

Djudaz

  • Hobbit
  • *
  • Beiträge: 2
Re: Crashes upon creating a game
« Antwort #2 am: 18. Dez 2015, 00:55 »
Thanks for the quick responce ;)

I've noticed since then that I have no trouble creating other maps - thankfully.
This is my first mod and it's so great - I like the uniqueness to each faction and the fact that it feels much more like "Gondor" having so many different units from different geological locations.

I've noticed as Elves the cheapest hero (Haldir's brother(s)) is leading me to believe that it's supposed to actually spawn 2 brothers not just the one, but I only get one character when I buy it. Is it a bug or is there something else to this hero that I don't know of?