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A possible new Evil Men faction

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lotr1997:

--- Zitat ---if there is an official statement regarding this suggestion, I will be more than happy to move this thread again, and 'restore' it as a regular proposal  :)
--- Ende Zitat ---
Well if it does i would like to say thank you :D

lord_ellessar:
I think it should be a haradrim  big camp (they are the light units for the early game) and outside,

With the little camp:
  Far harad (already proposed)
.  Mumak and a mahud hero
  Corsairs outpost
.  The captain and corsairs
  Outpost
.  This could be a place, as already said they could have a unique unit that provide ressources and it could be a rally point where the caravan goes to get ressources.

With the three buildplots,
  Probably more something like a rhun stronghold where you can train heavier units like the mirkwood one or the dale one...
.  Easterlings pikmens
.  Easterlings swordsman
.  Easterlings archers
.  One or twoo heroes,...

The powers:
Sandstorm
Scorpions
Arid lands
Etc...

Walküre:

--- Zitat von: Fredius am  3. Jan 2016, 03:02 ---Oh wait Walk my post wasn't meant as a reply to your previous post, I just wanted to notify everyone that in the German forums there already was a proposal about this idea [ugly].


--- Ende Zitat ---

Oh, sorry  :D

Don't worry, I wanted to explain some things anyway, about the reasons why we generally closed threads of this kind, and I really didn't know that in the German forum there even were very specific suggestions.
So, thank you for having pointed it out  ;)

You see, your contribution is always precious, Fredius  :P

Fredius:
You saw the opportunity and you took it eh xD?

In any case I myself hope it will be divided into 2 factions, because Rhun and Harad each have too much stuff and allies to be put into 1 faction. I'd say Harad and Umbar should be one faction, and Rhun and Khand the other. But only if there are no plans atm for other factions xD.

NetoD20:

--- Zitat von: Fredius am  3. Jan 2016, 18:01 ---You saw the opportunity and you took it eh xD?

In any case I myself hope it will be divided into 2 factions, because Rhun and Harad each have too much stuff and allies to be put into 1 faction. I'd say Harad and Umbar should be one faction, and Rhun and Khand the other. But only if there are no plans atm for other factions xD.

--- Ende Zitat ---

I agree woth Fredius, in my Mirkwood castle proposal someone stated that the Team thinks (rightfully) that Men are the most important in the Third Age, so it makes sense to me for there to be 4 whole human factions, even though I think humans are kind of borinzzzzzzzz... kidding lol
I don't see any other strong cadidates besides Rhûn and Harad, and for whatever reason I recently took some liking for Rhûn (I think it's Khamûl's creepy charisma :P ).

I believe it is important for these factions to be very exotic, we could have new creatures native from those places not seen in other factions of te mod, like scorpions and serpents. Edain has a lot of animal motiffs, if you stop to think about it; raven, ram and boar for the dwarves; thrush for Dale; swam for Dol Amroth; bears for beorningers; spiders for Dol Guldur and Cirith Ungol; eagles for the elves in general, and deer/elk for Mirkwood. Also we could see the legendary were-worms (NOT as they appear in the movie, something more like the old Goblin Earth Worm spell in the vanilla game).

Also, considering the possibility of two separate factions of Rhûn and Harad, I think it would be really great if one of them (Rhûn for their having armor and metal working) to be a defensive faction and the other (Harad and their light soldiers) to be an agressive faction, it would further differentiate them. Let's acknowledge that people non-versed in lore may not even know of Rhûn from the movies. They may think that the evil men in the Black Gate scene of Two Towers are the same kind of men that attack Minas Tirith with the oliphaunts, and also the same as the corsairs. So to some people the eastern cultures of Middle-Earth are just a jumble of bad guys allied to orcs, and the more these  two factions could be different from one another the best, and also the subfactions within these factions.

Also I've just came across this nice artwork for a variag the other day (it's actually pretty common, most people here must know it), I think it's really good, and could inspire a model for a unit in the mod:

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