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Glorfindel23's Map Pack

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Glorfindel23:
Thank you ! I will work  ;)

Nuramon90:
Thank you Glofrindel for this awesome map. Im totally with Elites opinion. It would be really nice if you could work these things out. But great work!

Glorfindel23:
Thank you, I'm working ;)

Nuramon90:
I just played the map 2 times right now and I have to say Im really happy with the chambers behind the fortress, inside of helms deep. Fantastic work! And a really cool special effect there, nice how you made this!

I also have to say that the hero costs are too high, nearly impossible to get them all if you want to go for upgrades and so on. The defending player should have more money or at least lower costs for these heroes there.

For me the map was too easy to win. Could you please add Isengard waves with a strong upgraded army? I was thinking about 3 or 4 waves of fully upgraded isengard armies.
This would give a special feeling to the map when it comes to defending, otherwise its way too easy to win this.

Yes, there are not enough building plots for the defending player, please add 5 more at least.

For the allies incoming after we did the thing with the 2 units. The allies are way too weak, Rohirim should trample all the uruks easily, but they die like this in seconds if it comes to a fully upgraded uruk army. No chance for them to trample them.

You should also change the timer for the elven allies and yes: NO HORSES. It doesnt fit in there..They are supposed to support the army with their bows, like in the movie. Its a way more cooler feature with the bows instead of horses...Like the Rohirim.

Please consider changing this, and yes, switch the 2 armies. First Elves, second Rohirim.

Thank you and keep working on it!

Elite KryPtik:
I think that his intention is for the map to be played against people, not against AI. I don't support adding waves of uruks. The hero costs issue would be fixed if he added the heroic statues. Yes, I agree that the rohirrim wave is too weak, and should be stronger.

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