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Glorfindel23's Map Pack
Nuramon90:
Thank you for your answer, now everything is clear for me!
Ok, next time I try to capture the building with one of my heroes. Thank you once again for this awesome map. Im totally looking forward for your updates.
Dou you plan to create Edoras like this too :P? A rohan fortress would be awesome ;)
Elite KryPtik:
Another thing, having to manually make trebuchets to place individually along the wall is really annoying. It would be nice if you could restore the defensive build plots along the wall on the first and second levels, so that the defender can make trebuchets, battle towers and postern gates, like in the default Minas Tirith map.
I still think that having to wait 30 minutes just to recruit Rohan units is completely pointless. Everything Rohan can make, Gondor has a better version of. Even Gondor Knights are better than Rohan Cavalry, the only thing that makes Rohan better in skirmish is the reduced cost of resources and CP, but that's frankly inapplicable here. I think most people would agree that rather than the confusing current system of recruit-from-the-buildings-with-the-black-doors, it would be better to just have a large army of Rohirrim with all the mounted Rohan heroes spawn at the end of the timer.
Finally, just an opinion, but I think that the defender doesn't quite have enough of a resource lead. Its very easy for the attackers to get a huge force very quickly, and the defender may not be able to hold them back because of low resources. This nearly happened to me, but I was saved by quickly getting army of the dead.
Looking forward to more updates :)
Glorfindel23:
--- Zitat von: Nuramon90 am 28. Jan 2016, 14:52 ---Thank you for your answer, now everything is clear for me!
Ok, next time I try to capture the building with one of my heroes. Thank you once again for this awesome map. Im totally looking forward for your updates.
Dou you plan to create Edoras like this too :P? A rohan fortress would be awesome ;)
--- Ende Zitat ---
I will to explain my project when I will finish my map of Minas Tirith
--- Zitat von: Elite KryPtik am 28. Jan 2016, 15:06 ---Another thing, having to manually make trebuchets to place individually along the wall is really annoying. It would be nice if you could restore the defensive build plots along the wall on the first and second levels, so that the defender can make trebuchets, battle towers and postern gates, like in the default Minas Tirith map.
I still think that having to wait 30 minutes just to recruit Rohan units is completely pointless. Everything Rohan can make, Gondor has a better version of. Even Gondor Knights are better than Rohan Cavalry, the only thing that makes Rohan better in skirmish is the reduced cost of resources and CP, but that's frankly inapplicable here. I think most people would agree that rather than the confusing current system of recruit-from-the-buildings-with-the-black-doors, it would be better to just have a large army of Rohirrim with all the mounted Rohan heroes spawn at the end of the timer.
Finally, just an opinion, but I think that the defender doesn't quite have enough of a resource lead. Its very easy for the attackers to get a huge force very quickly, and the defender may not be able to hold them back because of low resources. This nearly happened to me, but I was saved by quickly getting army of the dead.
Looking forward to more updates :)
--- Ende Zitat ---
I explain :
I played with a lot of custom maps of Minas Tirith, all these maps was the same and were based on the theme of the battle Pelennor field like in the film "you start in the castle, the enemy attack you with a massive army, the rohan arrives, is now the mumakils and finally Aragorn Legolas and Gimli with the Army of the dead.
Like these map was already exist I decided to make a map of Minas Tirith after this battle, when Aragorn is the king of the men and all the fiefs of the men are united.
It's so not a map on the same theme than the film.
And for the economy I almost finish my new idea, I will show you later.
Celebrimbor:
I have paste the map in my folder (%appdata% --- Witch-King), but I dont see the map in the game
Why is that?
Can someone help me?
Glorfindel23:
--- Zitat von: UlfricStormcloak148 am 28. Jan 2016, 12:57 ---I might have an idea about the reason of why when the player 1 choose Mordor and the west camp the game crash after 5-10 minutes.
When we begin in this camp we have two orcs tents and two cage trolls. Perhaps you should try first to see if the same thing happen when the player 1 choose Mordor in the east camp, and the two orcs tents and two cage trolls are link to the east camp. Because if it's the case, then you will find the reason of the bug, and you should try to create a capturable camp here too. It's might be here the cause of the crash.
I'm not sure but hey Who dares win!
--- Ende Zitat ---
I have deleted the troll cage and the orc camps of the start but the problem persists.
________________________ ________________________
--- Zitat von: Celebrimbor am 28. Jan 2016, 16:51 ---I have paste the map in my folder (%appdata% --- Witch-King), but I dont see the map in the game
Why is that?
Can someone help me?
--- Ende Zitat ---
Are you sure you have this road
"C:\Users\David\AppData\Roaming\my files the LOTR, The Rise Of The Watch King™\maps"
Not to be confused with "C:\Users\David\AppData\Roaming\my files the LOTR, The Rise Of The Watch King„¢\maps"
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