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Glorfindel23's Map Pack
UlfricStormcloak148:
Your idea to have these building from the start is good, but I think you need to keep them like the others camps instead that the player 2 can use them from the start.
For the bug, I don't know I thought it was the camp but... might be you need to see the function you put for player 2 when you create the map, otherwise I dunno, sorry
Elite KryPtik:
I see your point Glorfindel, but I'm not sure you see mine. My point is that if no big army is going to show up, then its extremely anticlimactic to have the whole timer system in the first place. You might as well just enable us to get the Rohan troops from the start of the match.
Hamanathnath:
My problem with the Rohan timer is that inside the map, it really isn't explained. It makes people think that a Rohan Army is coming, because if I remember correctly, the timer just says "Rohan".
Now I don't mind the defender not getting a Rohan Army. But I do find the timer just to be able to buy Rohan Units to be rather long, I think 15 mins would be better, but more importantly, how the attackers see the timer. The timer effectively scares the attackers into buy a lot of Pikes because they think a large army of Riders of Rohan is coming. That is what makes it a problem. Everyone is expecting one thing to happen, and in the end nothing happens.
Also, I think it would be smart to put some sort of Rohan banner in front of the buildings that build Rohan units, just so people are less confused on where these buildings are. Also, allowing the player to make Rohan siege is kinda pointless, considering Gondor siege is just better. This isn't a needed change, but I don't think people with use the Rohan siege over the Gondor siege.
Glorfindel23:
New design for the identification of the building :
And the batiments of Rohan have now a flag
And tge timer is now fixed to 10min.
Hal9000:
A wonderful work, what a pleasure to play on a realistic minas tirith map, thank you for your work Glorfindel.
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