Hey! Your last versions of the two maps are awesome! Did you fix the music bug of Helm's Deep ?
Some suggestions and bugs noticed :
- on Minas Tirith, when we put archers on levels 2, 3 , 4, 5, and 6 of the city they can't shoot units down on lower levels of the city, it seems they haven't enough attack range. I think a solution may be to increase their attack range. For all archers units. (But rangers too, so they still should have more attack range than other archers!)
- in both maps, the entire reveal map is logical for the player inside the fortress (because from the walls , they can see all the battlefield), but the attackers shouldn't see INSIDE the fortress since the beginning... because it's impossible... Additionnaly it would make useful the powers of Mordor and Isengard "Eye of Sauron" and Palantir vision.
- in Helm's Deep, the postern gate at the right of the main gate is not connected to the way to the gate, like in original map
- in Minas Tirith, why is Denethor still there if Aragorn is king ? :/ I know that his abilities are important, but we should find another way to include them in the map. Maybe in a splitted palantir for Aragorn ?
- Also, if you keep Denethor in the map, there shouldn't be a button for recruiting him in the citadel (as he is from the beginning at the top of the city). Their abilities should have a higher range too, because soldiers in the fjrst levels can't be affected by them.
It's all for the moment, but I will tell you if I have more suggestions