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Coding in Edain 4.00

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FG15:
That isn't the animation, but the weapon. There the actual damage and the used projectile are defined.

If you want to delete the Banner Carrier of a horde you have change the behaviour of the horde, where the contained units are defined.

Glorfindel23:
Thank you !  :)


Hi ! I want use the texture "chra_du_02" but the housecolor is enabled for this texture.
Can you say me how to delete the housecolor for her ?
I've find this code but I don't know how it work.

--- Zitat ---HouseColor
    BaseTexture     = CHRA_DU_02.tga
    HouseTexture = HC_CHRA_DU_02.tga
End

--- Ende Zitat ---

(This is for a map.ini)


Problem ending ! it was enough to replace the texture 2 by the original like that:

--- Zitat ---HouseColor
BaseTexture = CHRA_DU_02.tga
HouseTexture = CHRA_DU_02.tga
End
--- Ende Zitat ---

Glorfindel23:
Hi I've a problem:
I want that this unit start with his sword and not his bow, I've this code how can I proceed please?


--- Zitat ---    WeaponSet
        Conditions = None
        Weapon = PRIMARY    FaramirBow
        AutoChooseSources = PRIMARY FROM_PLAYER FROM_SCRIPT FROM_AI
    End
    WeaponSet
        Conditions = WEAPONSET_TOGGLE_1        ;CLOSE_RANGE CONTESTING_BUILDING
        Weapon = PRIMARY    FaramirSword
        AutoChooseSources = PRIMARY FROM_PLAYER FROM_SCRIPT FROM_AI
    End
--- Ende Zitat ---

Fredius:
Perhaps switching places of FaramirBow and FaramirSword?

Glorfindel23:
I've try but this does not change the animations :/

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