[en] - Modding Corner > Coding
Coding in Edain 4.00
FG15:
That isn't the animation, but the weapon. There the actual damage and the used projectile are defined.
If you want to delete the Banner Carrier of a horde you have change the behaviour of the horde, where the contained units are defined.
Glorfindel23:
Thank you ! :)
Hi ! I want use the texture "chra_du_02" but the housecolor is enabled for this texture.
Can you say me how to delete the housecolor for her ?
I've find this code but I don't know how it work.
--- Zitat ---HouseColor
BaseTexture = CHRA_DU_02.tga
HouseTexture = HC_CHRA_DU_02.tga
End
--- Ende Zitat ---
(This is for a map.ini)
Problem ending ! it was enough to replace the texture 2 by the original like that:
--- Zitat ---HouseColor
BaseTexture = CHRA_DU_02.tga
HouseTexture = CHRA_DU_02.tga
End
--- Ende Zitat ---
Glorfindel23:
Hi I've a problem:
I want that this unit start with his sword and not his bow, I've this code how can I proceed please?
--- Zitat --- WeaponSet
Conditions = None
Weapon = PRIMARY FaramirBow
AutoChooseSources = PRIMARY FROM_PLAYER FROM_SCRIPT FROM_AI
End
WeaponSet
Conditions = WEAPONSET_TOGGLE_1 ;CLOSE_RANGE CONTESTING_BUILDING
Weapon = PRIMARY FaramirSword
AutoChooseSources = PRIMARY FROM_PLAYER FROM_SCRIPT FROM_AI
End
--- Ende Zitat ---
Fredius:
Perhaps switching places of FaramirBow and FaramirSword?
Glorfindel23:
I've try but this does not change the animations :/
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