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Coding in Edain 4.00
Glorfindel23:
My probleme is ending :
New code
--- Zitat ---Object RohanArcherRangeMod
CommandSet = RohanArcherrageModComman dSet_HelmsDeep
ReplaceModule ModueTag_Level2CommandSe t
Behavior = CommandSetUpgrade ModueTag_Level2CommandSe t_42
TriggeredBy = Upgrade_StructureLevel2
ConflictsWith = Upgrade_StructureLevel3
CommandSet = RohanArcherrageModComman dSetLevel2_HelmsDeep
End
End
ReplaceModule ModueTag_Level3CommandSe t
Behavior = CommandSetUpgrade ModueTag_Level3CommandSe t_42
TriggeredBy = Upgrade_StructureLevel3
CommandSet = RohanArcherrageModComman dSetLevel3_HelmsDeep
End
End
End
CommandSet RohanArcherrageModComman dSet_HelmsDeep
InitialVisible = 8
1 = Command_ConstructRohanAr cherHorde
2 = Command_ConstructRohanSp eerwerferHorde
3 = Command_PurchaseTechnolo gyRohanModFireArrows
4 = Command_ConstructLothlor ienGaladhrimHorde
5 = Command_ConstructRohanHe roldBow
6 = Command_Sell
7 = Command_PurchaseUpgradeR ohanStructureLevel2
8 = Command_PurchaseUpgradeR ohanStructureLevel3
End
CommandSet RohanArcherrageModComman dSetLevel2_HelmsDeep
InitialVisible = 8
1 = Command_ConstructRohanAr cherHorde
2 = Command_ConstructRohanSp eerwerferHorde
3 = Command_PurchaseTechnolo gyRohanModFireArrows
4 = Command_ConstructLothlor ienGaladhrimHorde
5 = Command_ConstructRohanHe roldBow
6 = Command_Sell
7 = Command_PurchaseUpgradeR ohanStructureLevel2
8 = Command_PurchaseUpgradeR ohanStructureLevel3
End
CommandSet RohanArcherrageModComman dSetLevel3_HelmsDeep
InitialVisible = 6
1 = Command_ConstructRohanAr cherHorde
2 = Command_ConstructRohanSp eerwerferHorde
3 = Command_PurchaseTechnolo gyRohanModFireArrows
4 = Command_ConstructLothlor ienGaladhrimHorde
5 = Command_ConstructRohanHe roldBow
6 = Command_Sell
End
Object RohanKaserne
CommandSet = RohanKaserneCommandSet_HelmsDeep
ReplaceModule ModuleTag_RohanKaserneLe vel2CommandSet
Behavior = CommandSetUpgrade ModuleTag_RohanKaserneLe vel2CommandSet_42
TriggeredBy = Upgrade_StructureLevel2
ConflictsWith = Upgrade_StructureLevel3
CommandSet = RohanKaserneCommandSetLe vel2_HelmsDeep
End
End
ReplaceModule ModuleTag_RohanKaserneLe vel3CommandSet
Behavior = CommandSetUpgrade ModuleTag_RohanKaserneLe vel3CommandSet_42
TriggeredBy = Upgrade_StructureLevel3
CommandSet = RohanKaserneCommandSetLe vel3_HelmsDeep
End
End
End
CommandSet RohanKaserneCommandSet_H elmsDeep
InitialVisible = 6
1 = Command_ConstructRohanHe rold
2 = Command_ConstructRohanRo yalGuardInfantryHordeEdo ras
3 = Command_ConstructIsenfur tWächterHorde
4 = Command_ConstructIsenfur tReiterHorde
5 = Command_ConstructIsenfur tSpeerträgerHorde
6 = Command_Sell
End
CommandSet RohanKaserneCommandSetLe vel2_HelmsDeep
InitialVisible = 6
1 = Command_ConstructRohanHe rold
2 = Command_ConstructRohanRo yalGuardInfantryHordeEdo ras
3 = Command_ConstructIsenfur tWächterHorde
4 = Command_ConstructIsenfur tReiterHorde
5 = Command_ConstructIsenfur tSpeerträgerHorde
6 = Command_Sell
End
CommandSet RohanKaserneCommandSetLe vel3_HelmsDeep
InitialVisible = 6
1 = Command_ConstructRohanHe rold
2 = Command_ConstructRohanRo yalGuardInfantryHordeEdo ras
3 = Command_ConstructIsenfur tWächterHorde
4 = Command_ConstructIsenfur tReiterHorde
5 = Command_ConstructIsenfur tSpeerträgerHorde
6 = Command_Sell
End
--- Ende Zitat ---
Glorfindel23:
The code is working for the kaserne but it doesn't working for the archery if someone have an idea of why say me please.
(The problem is than the archery rest with her standard setting)
--- Zitat ---Object RohanArcherRangeMod
CommandSet = RohanArcherrageModComman dSet_HelmsDeep
ReplaceModule ModueTag_Level2CommandSe t
Behavior = CommandSetUpgrade ModueTag_Level2CommandSe t_42
TriggeredBy = Upgrade_StructureLevel2
ConflictsWith = Upgrade_StructureLevel3
CommandSet = RohanArcherrageModComman dSetLevel2_HelmsDeep
End
End
ReplaceModule ModueTag_Level3CommandSe t
Behavior = CommandSetUpgrade ModueTag_Level3CommandSe t_42
TriggeredBy = Upgrade_StructureLevel3
CommandSet = RohanArcherrageModComman dSetLevel3_HelmsDeep
End
End
End
CommandSet RohanArcherrageModComman dSet_HelmsDeep
InitialVisible = 8
1 = Command_ConstructRohanAr cherHorde
2 = Command_ConstructRohanSp eerwerferHorde
3 = Command_PurchaseTechnolo gyRohanModFireArrows
4 = Command_ConstructLothlor ienGaladhrimHorde
5 = Command_ConstructRohanHe roldBow
6 = Command_Sell
7 = Command_PurchaseUpgradeR ohanStructureLevel2
8 = Command_PurchaseUpgradeR ohanStructureLevel3
End
CommandSet RohanArcherrageModComman dSetLevel2_HelmsDeep
InitialVisible = 8
1 = Command_ConstructRohanAr cherHorde
2 = Command_ConstructRohanSp eerwerferHorde
3 = Command_PurchaseTechnolo gyRohanModFireArrows
4 = Command_ConstructLothlor ienGaladhrimHorde
5 = Command_ConstructRohanHe roldBow
6 = Command_Sell
7 = Command_PurchaseUpgradeR ohanStructureLevel2
8 = Command_PurchaseUpgradeR ohanStructureLevel3
End
CommandSet RohanArcherrageModComman dSetLevel3_HelmsDeep
InitialVisible = 6
1 = Command_ConstructRohanAr cherHorde
2 = Command_ConstructRohanSp eerwerferHorde
3 = Command_PurchaseTechnolo gyRohanModFireArrows
4 = Command_ConstructLothlor ienGaladhrimHorde
5 = Command_ConstructRohanHe roldBow
6 = Command_Sell
End
--- Ende Zitat ---
Probleme ending:
--- Zitat ---Object RohanArcherRangeModPlayer
CommandSet = RohanArcherrageModComman dSet_HelmsDeep
ReplaceModule ModueTag_Level2CommandSe t
Behavior = CommandSetUpgrade ModueTag_Level2CommandSe t_42
TriggeredBy = Upgrade_StructureLevel2
ConflictsWith = Upgrade_StructureLevel3
CommandSet = RohanArcherrageModComman dSetLevel2_HelmsDeep
End
End
ReplaceModule ModueTag_Level3CommandSe t
Behavior = CommandSetUpgrade ModueTag_Level3CommandSe t_42
TriggeredBy = Upgrade_StructureLevel3
CommandSet = RohanArcherrageModComman dSetLevel3_HelmsDeep
End
End
End
CommandSet RohanArcherrageModComman dSet_HelmsDeep
InitialVisible = 8
1 = Command_ConstructRohanAr cherHorde
2 = Command_ConstructRohanSp eerwerferHorde
3 = Command_PurchaseTechnolo gyRohanModFireArrows
4 = Command_ConstructLothlor ienGaladhrimHorde
6 = Command_Sell
7 = Command_PurchaseUpgradeR ohanStructureLevel2
8 = Command_PurchaseUpgradeR ohanStructureLevel3
End
CommandSet RohanArcherrageModComman dSetLevel2_HelmsDeep
InitialVisible = 8
1 = Command_ConstructRohanAr cherHorde
2 = Command_ConstructRohanSp eerwerferHorde
3 = Command_PurchaseTechnolo gyRohanModFireArrows
4 = Command_ConstructLothlor ienGaladhrimHorde
6 = Command_Sell
7 = Command_PurchaseUpgradeR ohanStructureLevel2
8 = Command_PurchaseUpgradeR ohanStructureLevel3
End
CommandSet RohanArcherrageModComman dSetLevel3_HelmsDeep
InitialVisible = 6
1 = Command_ConstructRohanAr cherHorde
2 = Command_ConstructRohanSp eerwerferHorde
3 = Command_PurchaseTechnolo gyRohanModFireArrows
4 = Command_ConstructLothlor ienGaladhrimHorde
6 = Command_Sell
End
--- Ende Zitat ---
Glorfindel23:
Why the command button of the "Gardian of the white city" has not his picture and how make disappear the text of this command button ?
My code :
CommandButton Command_ConstructGondorB oromirGuardHorde_MT
Command = UNIT_BUILD
Object = GondorBoromirGuardHorde
Options = NEED_UPGRADE CANCELABLE
TextLabel = CONTROLBAR:WächterderweißenStadt
ButtonImage = HSStadtwächter
ButtonBorderType = BUILD
DescriptLabel = CONTROLBAR:GondorBoromirGuardHordeR ecruit_Neu
Radial = Yes
InPalantir = Yes
ShowProductionCount = Yes
End
CommandSet GondorBarracksCommandSet _MinasTirith
InitialVisible = 8
1 = Command_ConstructGondorF ighterHorde
2 = Command_ConstructGondorS peerträgerHorde
3 = Command_ConstructGondorT owerShieldGuardHordeEdai n
4 = Command_ConstructGondorW ächterVesteHorde
5 = Command_ConstructGondorB oromirGuardHorde_MT
6 = Command_Sell
7 = Command_ConstructGondorW ächterBrunnenHorde
8 = Command_PurchaseUpgradeG ondorStructureLevel2
12 = Command_ConstructGondorF ighterHorde_Denethor
13 = Command_ConstructGondorS peerträgerHorde_Denethor
14 = Command_ConstructGondorT owerShieldGuardHorde_Den ethor
15 = Command_ConstructGondorW ächterVesteHorde_Denetho r
End
CommandSet GondorBarracksCommandSet Level2_MinasTirith
InitialVisible = 8
1 = Command_ConstructGondorF ighterHorde
2 = Command_ConstructGondorS peerträgerHorde
3 = Command_ConstructGondorT owerShieldGuardHordeEdai n
4 = Command_ConstructGondorW ächterVesteHorde
5 = Command_ConstructGondorB oromirGuardHorde_MT
6 = Command_Sell
7 = Command_ConstructGondorW ächterBrunnenHorde
8 = Command_PurchaseUpgradeG ondorStructureLevel3
12 = Command_ConstructGondorF ighterHorde_Denethor
13 = Command_ConstructGondorS peerträgerHorde_Denethor
14 = Command_ConstructGondorT owerShieldGuardHorde_Den ethor
15 = Command_ConstructGondorW ächterVesteHorde_Denetho r
End
CommandSet GondorBarracksCommandSet Level3_MinasTirith
InitialVisible = 8
1 = Command_ConstructGondorF ighterHorde
2 = Command_ConstructGondorS peerträgerHorde
3 = Command_ConstructGondorT owerShieldGuardHordeEdai n
4 = Command_ConstructGondorW ächterVesteHorde
5 = Command_ConstructGondorB oromirGuardHorde_MT
6 = Command_Sell
7 = Command_ConstructGondorW ächterBrunnenHorde
12 = Command_ConstructGondorF ighterHorde_Denethor
13 = Command_ConstructGondorS peerträgerHorde_Denethor
14 = Command_ConstructGondorT owerShieldGuardHorde_Den ethor
15 = Command_ConstructGondorW ächterVesteHorde_Denetho r
End
I need help please
Gnomi:
You can't change the imagebutton of a commandbutton. Always use the original one, every change to it will make it invisible.
Glorfindel23:
--- Zitat von: Gnomi am 6. Feb 2016, 16:12 ---You can't change the imagebutton of a commandbutton. Always use the original one, every change to it will make it invisible.
--- Ende Zitat ---
I didn't change the imagebutton, look the original code :
(original code)
--- Zitat ---CommandButton Command_ConstructGondorB oromirGuardHorde
Command = UNIT_BUILD
Object = GondorBoromirGuardHorde
Options = NEED_UPGRADE CANCELABLE
TextLabel = CONTROLBAR:WächterderweißenStadt
ButtonImage = HSStadtwächter
ButtonBorderType = BUILD
DescriptLabel = CONTROLBAR:GondorBoromirGuardHordeR ecruit_Neu
Radial = Yes
InPalantir = Yes
ShowProductionCount = Yes
NeededUpgrade = Upgrade_TestBuilding_2
End
--- Ende Zitat ---
(modified code)
--- Zitat ---CommandButton Command_ConstructGondorB oromirGuardHorde_MT
Command = UNIT_BUILD
Object = GondorBoromirGuardHorde
Options = NEED_UPGRADE CANCELABLE
TextLabel = CONTROLBAR:WächterderweißenStadt
ButtonImage = HSStadtwächter
ButtonBorderType = BUILD
DescriptLabel = CONTROLBAR:GondorBoromirGuardHordeR ecruit_Neu
Radial = Yes
InPalantir = Yes
ShowProductionCount = Yes
End
--- Ende Zitat ---
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