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Coding in Edain 4.00

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Glorfindel23:
My probleme is ending :

New code

--- Zitat ---Object RohanArcherRangeMod
CommandSet = RohanArcherrageModComman dSet_HelmsDeep

ReplaceModule ModueTag_Level2CommandSe t
    Behavior = CommandSetUpgrade ModueTag_Level2CommandSe t_42
        TriggeredBy           = Upgrade_StructureLevel2
        ConflictsWith         = Upgrade_StructureLevel3
        CommandSet            = RohanArcherrageModComman dSetLevel2_HelmsDeep
    End   
End
ReplaceModule ModueTag_Level3CommandSe t
    Behavior = CommandSetUpgrade ModueTag_Level3CommandSe t_42
        TriggeredBy           = Upgrade_StructureLevel3
        CommandSet            = RohanArcherrageModComman dSetLevel3_HelmsDeep
    End   
End

End

CommandSet RohanArcherrageModComman dSet_HelmsDeep
    InitialVisible = 8
    1 = Command_ConstructRohanAr cherHorde
    2 = Command_ConstructRohanSp eerwerferHorde
    3 = Command_PurchaseTechnolo gyRohanModFireArrows
    4 = Command_ConstructLothlor ienGaladhrimHorde
    5 = Command_ConstructRohanHe roldBow
    6 = Command_Sell   
    7 = Command_PurchaseUpgradeR ohanStructureLevel2
    8 = Command_PurchaseUpgradeR ohanStructureLevel3
End

CommandSet RohanArcherrageModComman dSetLevel2_HelmsDeep
    InitialVisible = 8
    1 = Command_ConstructRohanAr cherHorde
    2 = Command_ConstructRohanSp eerwerferHorde
    3 = Command_PurchaseTechnolo gyRohanModFireArrows
    4 = Command_ConstructLothlor ienGaladhrimHorde
    5 = Command_ConstructRohanHe roldBow
    6 = Command_Sell
    7 = Command_PurchaseUpgradeR ohanStructureLevel2
    8 = Command_PurchaseUpgradeR ohanStructureLevel3
End

CommandSet RohanArcherrageModComman dSetLevel3_HelmsDeep
    InitialVisible = 6
    1 = Command_ConstructRohanAr cherHorde
    2 = Command_ConstructRohanSp eerwerferHorde
    3 = Command_PurchaseTechnolo gyRohanModFireArrows
    4 = Command_ConstructLothlor ienGaladhrimHorde
    5 = Command_ConstructRohanHe roldBow
    6 = Command_Sell
End



Object RohanKaserne
CommandSet = RohanKaserneCommandSet_HelmsDeep

ReplaceModule ModuleTag_RohanKaserneLe vel2CommandSet
    Behavior = CommandSetUpgrade ModuleTag_RohanKaserneLe vel2CommandSet_42
        TriggeredBy           = Upgrade_StructureLevel2
        ConflictsWith         = Upgrade_StructureLevel3
        CommandSet            = RohanKaserneCommandSetLe vel2_HelmsDeep
    End   
End
ReplaceModule ModuleTag_RohanKaserneLe vel3CommandSet
    Behavior = CommandSetUpgrade ModuleTag_RohanKaserneLe vel3CommandSet_42
        TriggeredBy           = Upgrade_StructureLevel3
        CommandSet            = RohanKaserneCommandSetLe vel3_HelmsDeep
    End   
End

End

CommandSet RohanKaserneCommandSet_H elmsDeep
    InitialVisible = 6
    1 = Command_ConstructRohanHe rold
    2 = Command_ConstructRohanRo yalGuardInfantryHordeEdo ras
    3 = Command_ConstructIsenfur tWächterHorde
    4 = Command_ConstructIsenfur tReiterHorde
    5 = Command_ConstructIsenfur tSpeerträgerHorde
    6 = Command_Sell
End

CommandSet RohanKaserneCommandSetLe vel2_HelmsDeep
    InitialVisible = 6
    1 = Command_ConstructRohanHe rold
    2 = Command_ConstructRohanRo yalGuardInfantryHordeEdo ras
    3 = Command_ConstructIsenfur tWächterHorde
    4 = Command_ConstructIsenfur tReiterHorde
    5 = Command_ConstructIsenfur tSpeerträgerHorde
    6 = Command_Sell
End

CommandSet RohanKaserneCommandSetLe vel3_HelmsDeep
    InitialVisible = 6
    1 = Command_ConstructRohanHe rold
    2 = Command_ConstructRohanRo yalGuardInfantryHordeEdo ras
    3 = Command_ConstructIsenfur tWächterHorde
    4 = Command_ConstructIsenfur tReiterHorde
    5 = Command_ConstructIsenfur tSpeerträgerHorde
    6 = Command_Sell
End

--- Ende Zitat ---

Glorfindel23:
The code is working for the kaserne but it doesn't working for the archery if someone have an idea of why say me please.
(The problem is than the archery rest with her standard setting)


--- Zitat ---Object RohanArcherRangeMod
CommandSet = RohanArcherrageModComman dSet_HelmsDeep

ReplaceModule ModueTag_Level2CommandSe t
    Behavior = CommandSetUpgrade ModueTag_Level2CommandSe t_42
        TriggeredBy           = Upgrade_StructureLevel2
        ConflictsWith         = Upgrade_StructureLevel3
        CommandSet            = RohanArcherrageModComman dSetLevel2_HelmsDeep
    End   
End
ReplaceModule ModueTag_Level3CommandSe t
    Behavior = CommandSetUpgrade ModueTag_Level3CommandSe t_42
        TriggeredBy           = Upgrade_StructureLevel3
        CommandSet            = RohanArcherrageModComman dSetLevel3_HelmsDeep
    End   
End

End

CommandSet RohanArcherrageModComman dSet_HelmsDeep
    InitialVisible = 8
    1 = Command_ConstructRohanAr cherHorde
    2 = Command_ConstructRohanSp eerwerferHorde
    3 = Command_PurchaseTechnolo gyRohanModFireArrows
    4 = Command_ConstructLothlor ienGaladhrimHorde
    5 = Command_ConstructRohanHe roldBow
    6 = Command_Sell   
    7 = Command_PurchaseUpgradeR ohanStructureLevel2
    8 = Command_PurchaseUpgradeR ohanStructureLevel3
End

CommandSet RohanArcherrageModComman dSetLevel2_HelmsDeep
    InitialVisible = 8
    1 = Command_ConstructRohanAr cherHorde
    2 = Command_ConstructRohanSp eerwerferHorde
    3 = Command_PurchaseTechnolo gyRohanModFireArrows
    4 = Command_ConstructLothlor ienGaladhrimHorde
    5 = Command_ConstructRohanHe roldBow
    6 = Command_Sell
    7 = Command_PurchaseUpgradeR ohanStructureLevel2
    8 = Command_PurchaseUpgradeR ohanStructureLevel3
End

CommandSet RohanArcherrageModComman dSetLevel3_HelmsDeep
    InitialVisible = 6
    1 = Command_ConstructRohanAr cherHorde
    2 = Command_ConstructRohanSp eerwerferHorde
    3 = Command_PurchaseTechnolo gyRohanModFireArrows
    4 = Command_ConstructLothlor ienGaladhrimHorde
    5 = Command_ConstructRohanHe roldBow
    6 = Command_Sell
End

--- Ende Zitat ---

Probleme ending:


--- Zitat ---Object RohanArcherRangeModPlayer
CommandSet = RohanArcherrageModComman dSet_HelmsDeep

ReplaceModule ModueTag_Level2CommandSe t
    Behavior = CommandSetUpgrade ModueTag_Level2CommandSe t_42
        TriggeredBy           = Upgrade_StructureLevel2
        ConflictsWith         = Upgrade_StructureLevel3
        CommandSet            = RohanArcherrageModComman dSetLevel2_HelmsDeep
    End   
End
ReplaceModule ModueTag_Level3CommandSe t
    Behavior = CommandSetUpgrade ModueTag_Level3CommandSe t_42
        TriggeredBy           = Upgrade_StructureLevel3
        CommandSet            = RohanArcherrageModComman dSetLevel3_HelmsDeep
    End   
End

End

CommandSet RohanArcherrageModComman dSet_HelmsDeep
    InitialVisible = 8
    1 = Command_ConstructRohanAr cherHorde
    2 = Command_ConstructRohanSp eerwerferHorde
    3 = Command_PurchaseTechnolo gyRohanModFireArrows
    4 = Command_ConstructLothlor ienGaladhrimHorde
    6 = Command_Sell   
    7 = Command_PurchaseUpgradeR ohanStructureLevel2
    8 = Command_PurchaseUpgradeR ohanStructureLevel3
End

CommandSet RohanArcherrageModComman dSetLevel2_HelmsDeep
    InitialVisible = 8
    1 = Command_ConstructRohanAr cherHorde
    2 = Command_ConstructRohanSp eerwerferHorde
    3 = Command_PurchaseTechnolo gyRohanModFireArrows
    4 = Command_ConstructLothlor ienGaladhrimHorde
    6 = Command_Sell
    7 = Command_PurchaseUpgradeR ohanStructureLevel2
    8 = Command_PurchaseUpgradeR ohanStructureLevel3
End

CommandSet RohanArcherrageModComman dSetLevel3_HelmsDeep
    InitialVisible = 6
    1 = Command_ConstructRohanAr cherHorde
    2 = Command_ConstructRohanSp eerwerferHorde
    3 = Command_PurchaseTechnolo gyRohanModFireArrows
    4 = Command_ConstructLothlor ienGaladhrimHorde
    6 = Command_Sell
End
--- Ende Zitat ---

Glorfindel23:
Why the command button of the "Gardian of the white city" has not his picture and how make disappear the text of this command button ?



My code :
CommandButton Command_ConstructGondorB oromirGuardHorde_MT
    Command                  = UNIT_BUILD
    Object                   = GondorBoromirGuardHorde
    Options                  = NEED_UPGRADE CANCELABLE
    TextLabel                = CONTROLBAR:WächterderweißenStadt
    ButtonImage              = HSStadtwächter
    ButtonBorderType         = BUILD
    DescriptLabel            = CONTROLBAR:GondorBoromirGuardHordeR ecruit_Neu
    Radial                   = Yes
    InPalantir               = Yes
    ShowProductionCount      = Yes
End

CommandSet GondorBarracksCommandSet _MinasTirith
    InitialVisible = 8
      1    = Command_ConstructGondorF ighterHorde
      2    = Command_ConstructGondorS peerträgerHorde
      3    = Command_ConstructGondorT owerShieldGuardHordeEdai n
      4    = Command_ConstructGondorW ächterVesteHorde
      5    = Command_ConstructGondorB oromirGuardHorde_MT
      6    = Command_Sell
      7    = Command_ConstructGondorW ächterBrunnenHorde
      8    = Command_PurchaseUpgradeG ondorStructureLevel2
     12    = Command_ConstructGondorF ighterHorde_Denethor
     13    = Command_ConstructGondorS peerträgerHorde_Denethor
     14    = Command_ConstructGondorT owerShieldGuardHorde_Den ethor
     15    = Command_ConstructGondorW ächterVesteHorde_Denetho r
End

CommandSet GondorBarracksCommandSet Level2_MinasTirith
    InitialVisible = 8
      1    = Command_ConstructGondorF ighterHorde
      2    = Command_ConstructGondorS peerträgerHorde
      3    = Command_ConstructGondorT owerShieldGuardHordeEdai n
      4    = Command_ConstructGondorW ächterVesteHorde
      5    = Command_ConstructGondorB oromirGuardHorde_MT
      6    = Command_Sell
      7    = Command_ConstructGondorW ächterBrunnenHorde
      8    = Command_PurchaseUpgradeG ondorStructureLevel3
     12    = Command_ConstructGondorF ighterHorde_Denethor
     13    = Command_ConstructGondorS peerträgerHorde_Denethor
     14    = Command_ConstructGondorT owerShieldGuardHorde_Den ethor
     15    = Command_ConstructGondorW ächterVesteHorde_Denetho r
End

CommandSet GondorBarracksCommandSet Level3_MinasTirith
    InitialVisible = 8
      1    = Command_ConstructGondorF ighterHorde
      2    = Command_ConstructGondorS peerträgerHorde
      3    = Command_ConstructGondorT owerShieldGuardHordeEdai n
      4    = Command_ConstructGondorW ächterVesteHorde
      5    = Command_ConstructGondorB oromirGuardHorde_MT
      6    = Command_Sell
      7    = Command_ConstructGondorW ächterBrunnenHorde
     12    = Command_ConstructGondorF ighterHorde_Denethor
     13    = Command_ConstructGondorS peerträgerHorde_Denethor
     14    = Command_ConstructGondorT owerShieldGuardHorde_Den ethor
     15    = Command_ConstructGondorW ächterVesteHorde_Denetho r
End
I need help please

Gnomi:
You can't change the imagebutton of a commandbutton. Always use the original one, every change to it will make it invisible.

Glorfindel23:

--- Zitat von: Gnomi am  6. Feb 2016, 16:12 ---You can't change the imagebutton of a commandbutton. Always use the original one, every change to it will make it invisible.

--- Ende Zitat ---

I didn't change the imagebutton, look the original code :

(original code)

--- Zitat ---CommandButton Command_ConstructGondorB oromirGuardHorde
    Command                  = UNIT_BUILD
    Object                   = GondorBoromirGuardHorde
    Options                  = NEED_UPGRADE CANCELABLE
    TextLabel                = CONTROLBAR:WächterderweißenStadt
    ButtonImage              = HSStadtwächter
    ButtonBorderType         = BUILD
    DescriptLabel            = CONTROLBAR:GondorBoromirGuardHordeR ecruit_Neu
    Radial                   = Yes
    InPalantir               = Yes
    ShowProductionCount      = Yes
    NeededUpgrade            = Upgrade_TestBuilding_2
End
--- Ende Zitat ---

(modified code)

--- Zitat ---CommandButton Command_ConstructGondorB oromirGuardHorde_MT
    Command                  = UNIT_BUILD
    Object                   = GondorBoromirGuardHorde
    Options                  = NEED_UPGRADE CANCELABLE
    TextLabel                = CONTROLBAR:WächterderweißenStadt
    ButtonImage              = HSStadtwächter
    ButtonBorderType         = BUILD
    DescriptLabel            = CONTROLBAR:GondorBoromirGuardHordeR ecruit_Neu
    Radial                   = Yes
    InPalantir               = Yes
    ShowProductionCount      = Yes
End
--- Ende Zitat ---

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