[en] Edain Mod > [Edain] Rohan Suggestions
Rohan Late Game Improvement Ideas
Melkor Bauglir:
--- Zitat ---So once again, why is Rohan the ONLY faction who is "not allowed" to have anything strong late game?
--- Ende Zitat ---
Mearas, decently strong supporting heroes, troops and spells, the SB-camp, Royal Guard, spear-throwers, etc. I'm not saying those are all the way they are supposed to be right now (*cough*spear-throwers*cough*), but there is no need in just reworking the entire faction and give them such ludicrous buffs to their cavalry, instead of making those things viable. Also: The military camp gives you an entire army of upgraded cavalry -yeah, they might be bugged and not get the armor upgrade, but still: On paper this makes up for a tons of expensive upgrades without discount.
Greetings
Melkor Bauglir
PS: Please notice: I am not saying Rohan is perfect right now! But there are certainly more elegant and less generic ways of making them stronger, even if it's just solving some bugs and buffing useless units.
Elite KryPtik:
The spawn rate of the military camp is extremely slow, and those cavalry are still useless against pikes. Even if the bug was fixed and they received heavy armor and horseman shields. The only melee cavalry who stand a chance are Rohirrim of the Eastfold who can survive longer due to their formation, but they still lose.
You still have not addressed the fact that all the other factions have incredibly OP elements to them right now. The only way to fix this is to give Rohan something powerful, or to nerf all the OP elements, which makes the game much less fun. In addition, even if spear throwers were made useful, it would still be an infantry unit, and Rohan is supposed to be a cavalry faction.
Melkor Bauglir:
Yes and a 100% cavalry army which actually can deal with pikes well enough to be viable is simply broken. Look, I don't think we will find an answer for these problems we can both agree on. We certainly both see the problems Rohan has, but I simply don't think your ideas are that great, to be honest. And yes, I might add, that I think this total cavalry focus doesn't and shouldn't work, so some other options are required. (I actually posted one idea in the German forum an hour ago.)
Greetings
Melkor Bauglir
Elite KryPtik:
Well, if cavalry is not to be the focus of Rohan, what then should be done? Rohan has no heavy infantry beyond the Westfold Captains, and the team has refused to add any new infantry units. Should Rohan late game consist entirely of Spear Throwers? What was your idea posted on the German forums?
-Mandos-:
In my opinion Rohans options in the late game should be weaker than those of other factions (like Isengard or Dwarves or whatever). That doesnt mean that they should be useless and without a chance but, as Melkor wrote in the german thread, but maybe in a more active and skill requiring way (that's why I dont like the idea of buffing the Mearas spell again in such a strong way even though I'm a fan of the Mearas in general).
Rohans late- game should therefore consist of several different units, meaning a mix of all their midgame options which are quite strong. If, for example, I focus on cavalry (of course) and westfold infantry in the midgame I can add other midgame options later so that I get the diversity of an actual late- game army.
To reach this point we dont even need fundamental changes, just a change of strength for some units (spear throwers), accessibility for others (for example permanent elven archers from Haldir) and some changes to the banner carriers which are quite fundamental for all kinds of Rohan tactics.
That means to win the late game the Rohan player has to keep an eye on all the different recruiting facilities and spells to provide a good support to his at least lvl 3 cavalry, so he can fight with upgraded peasants, Westfold Elite, Galadhrim and Rohan Archers/ spear throwers and of course the mighty cavalry forces. This resembles the character of a nation that is not prepared for a long war and therefore calls everyone to arms to win...
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