[en] Edain Mod > [Edain] Rohan Suggestions

Rohan Late Game Improvement Ideas

<< < (17/20) > >>

Walküre:

--- Zitat von: Saeros am 20. Jan 2016, 17:00 --- Would you mind if I merged this thread with the current Rohan Late Game Improvement Ideas thread?  :)

There are currently 4, and probably more, topics that already deal with Rohan's late game, it would just be too dispersive and redundant creating other multiple ones, which could also lead the discussion to be more fragmented and difficult to follow.
There is also a poll in that section, you thus might find other possible solutions in those choices or in continuing the discussion there.
You did well, I don't know how to do it myself..
I hope my ideas would give a small solution in this topic.


--- Ende Zitat ---

I don't think that you, normal users, have the possibility of doing it yourselves.
Regardless of that, don't worry, I'm here exactly to help  :)

Sure, your contribution will be part of the general discussion and will enrich it as well.

Hamanathnath:

--- Zitat von: Saeros am 20. Jan 2016, 17:00 ---You did well, I don't know how to do it myself..

--- Ende Zitat ---


--- Zitat von: DieWalküre am 20. Jan 2016, 17:15 ---I don't think that you, normal users, have the possibility of doing it yourselves.
Regardless of that, don't worry, I'm here exactly to help  :)

--- Ende Zitat ---

https://i.imgflip.com/xo9y5.jpg


--- Zitat von: Saeros am 20. Jan 2016, 12:30 ---This idea might be changing the way Rohan stands in the game, but I think it might solve the late game thing..
Consider removing the 3 captains from the Assembly Point,but allowing the recruitment of the wastfold infantry units with no limitations since they are more powerfull and far nicer than the peasants, in a cost of about 500- 600 gp.
Place the 10 point power as an outpost but the upgrades researched in it should affect all Rohhirim on the map (this idea is not mine so I pay my dues to the people behind this)
And finally place Gandalf the white along with Erkembrand and 3 battalions of the Westfold cavalry in the 10 point power to follow the lore in the Two Towers and the decisive turn in the Battle of Helm's Deep.

--- Ende Zitat ---

I don't think that these ideas are the best way to help Rohan.

Having the Westfold units trainable at that price at the assembly point would make Rohan's early game too strong in my opinion, and I don't think the team wanted the Captains to be changed like that.  Don't quote me on it though.

I personally don't agree that the 10 point power Camp should be an outpost. If all the idea is to make all cavalry stronger after getting the upgrades at this outpost, then I don't agree that Rohan should need an outpost like this to get those upgrades.  And While I agree that Gandalf and Erkenbrands saving Helms Deep is decisive, that power is just giving Rohan more cavalry for a short time, which doesn't really solve any problem.

Ideas are always appreciated though, so I do encourage people to post them like you did.



Slawek56703:
I have another idea of improving Rohan Late Game.
Now, Assembly Point could provide Rohan resources and the building itself could gain level 3. At level 2, the building provides Elfhelm and Grimbold. Elfhelm provides warriors with swords, Grimbold provides pikemen. That would be the Mid game.
And level 3 Assembly Point gives you access to Erkenbrand which provides Cavalry. What do you think it would be even a partial solution to the outpost for Rohan.

Hamanathnath:

--- Zitat von: Slawek56703 am 20. Jan 2016, 18:55 ---I have another idea of improving Rohan Late Game.
Now, Assembly Point could provide Rohan resources and the building itself could gain level 3. At level 2, the building provides Elfhelm and Grimbold. Elfhelm provides warriors with swords, Grimbold provides pikemen. That would be the Mid game.
And level 3 Assembly Point gives you access to Erkenbrand which provides Cavalry. What do you think it would be even a partial solution to the outpost for Rohan.

--- Ende Zitat ---
I don't see how this would improve Rohan's late game.  If anything, it seems to limits to limit them earlier on, and limiting the captains to only have 1 option on what to summon.

An assembly point producing resources doesn't really make sense the way I see it.  And even if it did, it still costs 600 resources, so buying a farm would be smarter for resources anyways. 

Am I misinterpreting something you said? Because this suggestion seems to hinder Rohan more then help.

Odysseus:
Unless it pays off with more resources than a farm. His idea does hold something interesting, namely, making a certain building produce extra resources. Perhaps the Rohirrim Muster Camp could provide resources as well, for lategame?

Navigation

[0] Themen-Index

[#] Nächste Seite

[*] Vorherige Sete

Zur normalen Ansicht wechseln