[en] Edain Mod > [Edain] Strategy
Strategies against the Skirmish AI
Odysseus:
I was going to post something, but it seems Kryptik got here before me. Generally, what he said, +1 to that.
Sefie1999AD:
--- Zitat von: Elite KryPtik am 15. Jan 2016, 19:52 ---OK, where to begin. So you said you are struggling against Medium and Hard AI. Now, truly believe when I say this, that I mean no offence, but if that's the case your probably just not that good at the game yet.
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Excuse me, but that's why I asked for help against the AI, to improve my gaming and confidence, rather than simply giving up and thinking I'm just bad at this game.
--- Zitat ---So, firstly, the normal and hard AI do NOT cheat, at least to my knowledge. They pay the same for everything that you do. Its the brutal that can cheat.
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I'll have to disagree here. The AI definitely cheats on every difficulty level, at least in Edain 4.2.1, and there is a very simple way to prove this: start a Lothlorien mirror with 500 opening credits and a friendly AI. With that little credits, you can't afford any of the inner structures. First the AI goes to claim the nearest settlement and builds a Mallorn Tree, which costs 200. By now, you should have about 350 credits. Now, if you look inside the AI's base, Easy and Normal build both Border Guardhouse and Forge simultaneously with their 350 credits. :o When you get 550 credits to build your own Border Guardhouse, the Hard AI is already building Galadhrim Quarters. The Brutal AI does this even faster.
That aside, thank you for your detailed advice. I don't want to quote all that, so I'll just quote the parts that I've done wrong.
--- Zitat ---However, you will probably not be able to hold those outer settlements for long, so do NOT upgrade them unless you are sure the enemy is not going to attack them.
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--- Zitat ---Now, your next focus after you get some outer farms is to FILL YOUR BASE AS FAST AS POSSIBLE! Unbuilt plots are wasting their potential, the faster you build up your base the better your economy will be.
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--- Zitat ---Now, as for your economy buildings, you should upgrade them based on what you need. If the enemy has the entire map and you are unable to take map control, get pantry 1 and resources 2. If, however, you have lots of good map control you may want to get resource 1 pantry 2, and build a big army. You should never put anything more than pantry 1 on outer farms, as they are so vulnerable for such an expensive upgrade. Also, NEVER get defensive measures, its a waste of money, especially against AI. Better to just get resource 2 and have the farm pay back what you spent quickly. I generally go for double resources on my outer farms close to my base, and pantry 1 resource 2 on the rest of the map.
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My first error is upgrading and trying to defend the outer farms, which usually leads me to purchase resource 1 defence 2 for them. This depletes plenty of resources, which should be spent on building inner structures. My second error is building a Barracks and Archery Range (or their equivalents) first, and then building both inner farms and forces when I can afford them. My third error is starting to upgrade my inner farms right away, rather than filling my base with economy structures first.
As for upgrades, I usually upgrade my inner farms with double economy, except for 1-2 inner farms, which I upgrade with economy 1 pantry 2. Then I upgrade outer farms with pantry if I need more CP. Is this a bad idea?
--- Zitat ---As Rohan and Dwarves, you want 5 economy buildings, and an upgrade and military building. As Mordor and Isengard, you need 6 economy buildings, then 2 military buildings for Mordor, and 1 uruk pit and 1 armory for Isengard.
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I've usually built double Hall of Warriors, Forge and Mine Shaft for Dwarves, and the remaining 3 slots will be Stonemasons. That's 4 economy buildings as opposed to your suggestion of 5. Will this hurt your economy too much? Usually I'm struggling with the Dwarves until I get Khazad-Dum veterans. The same question for Isengard: does a setup of 2 Uruk Pits, Armory and 5 economy buildings hurt your economy too much?
--- Zitat ---Additionally, AI absolutely LOVE to spam siege and try to kill your base with it, if you can get cavalry(except wargs) do it, they are incredible siege killers.
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That's good to know, as I usually have trouble fighting against catapults. What should Isengard and Lothlorien use against siege weapons, since their cavalry is quite limited?
--- Zitat ---Against Brutal, you will be completely unable to hold your outer farms, you must try and survive in your base until you have enough heroes and some upgraded troops, along with spellbook powers, to push the enemy back and take map control.
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This is also one of the things I've been doing wrong: usually I just build a scout hero, and later one mid/late game hero, when all the suggestions above have told me to build several (at least 3) heroes.
I'll do my best to learn from my mistakes and improve my gaming. I used to beat the Brutal AI (or whatever the highest difficulty was called) in BFME1, but that was over 10 years ago, and I haven't played BFME2 much, so I hope you'll forgive me for still being quite rusty with this game. :P
Elite KryPtik:
Its like I said, we all sucked at one point or another. There isn't anything to forgive.
Its news to me that all the different levels of difficulty AI cheat, I honestly thought it was only brutal.
Theres never any need to have more than 1 barracks with anybody except Isengard, due to how slow Isengard recruits units. With Dwarves if you get 1 barracks 1 forge and 5 eco you will be much better off(especially because then you can get max boost from stonemasons). As for Isengard, if you can keep your wildmen hut alive, then you don't need the 2nd barracks because you will have the wildmen spam. Ultimately I think even if you lose the hut, against AI, its better to have more farms and less barracks.
Sefie1999AD:
Alright, better go with a stronger economy, then.
Do you have any strategies for Lothlorien? Usually I get 2-3 Border Guardhouses, Forge, Galadhrim Quarters and maybe Sanctuary (depending on how many Guardhouses I build). I try to get Banner Carriers as soon as I can, and get the Galadhrim Quarter upgrades for faster build speeds. I also like getting a Beorn Hut and enable the honey harvest whenever I'm not pumping out Beorns. With 4000 opening credits, building your inner base is straightforward, but what should you prioritize in with 1000 opening credits?
Elite KryPtik:
Just FYI, all the strategies I posted were for 1000 starting resources, because that's all that I play with.
Now, as for Lorien, raelly all you need are beornings for most of the game. They wreck everything, 3 beornings can quickly kill any hero in the game. As for strategy, the Lorien building combinations are entirely dependent on how you want to play. Personally, if its a castle map I get a border guardhouse, 2 galadhrim quarters, 1 sanctuary and 1 forge. Another great thing about Lorien is due to all the towers in your base you absolutely wreck the beginning armies the AI sends, so you don't have to waste troops defending yourself. I usually get Silverthorns for my base ASAP and just spam Beornings out, combined with a few Galadhrim for archer support.
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