[en] Edain Mod > [Edain] Rohan Suggestions

Concerning Eomer

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Saeros:
To be honest I was waiting for the next version of the mod before returning to this post.
But I continue to believe that Eomer is lacking his actual Tolkien role.
In the mod (sadly) Eomer is based on what the BFME franchise suggested for his role, that is a mediocre hero. A bad fighter and an offensive support, with no durability.
What he was in the books is entirely different:
The greatest fighter in Rohan, a great leader for his people, a man of duty who loves his country and an inspiration for all those that follow him.
That is why I want him changed, to find him the role that he deserves and to fill the hole of the Rohan heroes, there is no one who can decide any battle especially in the late game.
I will propose an overhaul for Eomer in the coming days, deciding what are the best abilities for him..


To answer your post, your idea is good (obviously) but I think that it would be best for a summonable banner, which gives to all allied units a boost rather than a battalion. I think that your idea is very similar to Theoden's rider, but I'd like to see something more unique for Eomer.

kreso:
Hello,
I agree with You Saeros, Eomer  need some changes, but

1. His spear need some aoe radius, simply coz he is mass slayer.

2. Passive is fine, lore wise

3. I think his 10 lvl ability is litle bit wierd, coz Eomer isnt wizard to summon line of Rohirrim, from where came that horses?! Basically I think all summoning spells or heros skills are wierd. It is fine to call help, but they most summon on edge of map, like kazad dum veterans. If units arent permanent, than buff thier time.

So i suggest for Eomer 10lvl ability, would be leadership, trample dmg and traple speed buffing. Rohan with trample have mass slayer, best in game.

I know this is global idea, for summoning, but that is a thread for itself.


Best regards!!!!

Saeros:
I've tested Eomer with the new patch and although he has not been changed, the rest of Rohan being tweaked hides some of his weaknesses.
But he still is not as Tolkien introduced him to us through his books.
So here are my suggestions once more:

Lvl 1: Mount/Dismount -> as it is. Maybe change the name to Firefoot?

Lvl 1: Piercing Spear -> Instead of targeting a unit the spear should be thrown to the ground.
It can fly a great distance and pierces any unit it comes across killing it and throwing the surrounding units in the air.
When it hits a monster unit the spear will stop and cut the monster's health in half.
When the spear hits a hero the damage done to him will be moderate but it will stun all allied units to the hero in a wide radius.
These effects will become more powerfull according to Eomer's levels. (3,6,9 respectively)
Lastly the spear's speed should be greater.

Lvl 3: Leader of the Exiles -> as it is.

Lvl 5: Memorial -> Although it's a nice adaptation from the movies and it has some usefulness it has a small range (in order to be activated and it's too slow). This ability should either be changed in order to happen more quickly, or changed as

Lvl 6: Gúthwinë (active) -> Eomer's the greatest fighter in Middle- Earth second only to Aragorn, he wields the great sword Gúthwinë, in its sight the enemy units cower and lose all leadership bonuses and 30% armor and damage, while Eomer recieves those amounts to his own stats.
Thus the supporting role of Eomer still stands, and the lore is followed more strictly showing what his abilities actually were.

Lvl 10: King's Cold Fury: Eomer leads his troops to battle waving his banner through the air, all allied units in a wide radius gain attack damage, recieve a great amount of armor, while Rohan's cavalry gain trample damage and moderate protection from spears.

I think that is what Tolkien had in mind for Eomer, and these suggestions will aid Rohan to have a great hero, whom it lacks very badly and thus to get a way to turn the tide to its favor.

Let's make this possible people!!  xD

Elite KryPtik:
Saeros, that version of Eomer would be absurdly overpowered. He is meant to be a mass slayer, not a mass slaying unit supporting hero and monster killer  [uglybunti]
I think his spear should get a simple AoE effect, something similar to Gimli's leap, and I have a small suggestion for his level 10. Instead of summoning units to charge in a straight line, why not have say 10 Rohirrim charge out from around Eomer, similarly to Drauglin's Crescent Blades, dealing heavy trample damage to all enemies in their path?

Saeros:
Well I think that there are several heroes that are pretty OP. (Zaphragor, Gandalf, Aragorn, Legolas, Gimli)
My version of Eomer is what I have in mind for him, but obviously my suggestion could be improved.
I thought that his spear was meant to deal heavy damage to monsters and to units that's why I made this proposal, also it already has an AoE which does not make much difference.
He already is a supporting hero and a mass slayer at the time so I suppose that by buffing his abilities won't change him much to an overpowered unit, besides Rohan lacks any other strong heroes, while other factions have 2 or 3 very strong heroes.
Also I think that we will both agree that he is the least effective mass slayer in the game.
Lastly I will disagree to your lvl 10 ability, not because it is not good, it is much better than the one that he has now, but because he must be mounted to use it and secondly because it is a little wierd for rohirrim to just burst out of the ground and then disappear!
Also the banner idea comes straight out of the books, something that is not taken under consideration for giving Eomer his actual role.

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