[en] Edain Mod > [Edain] Rohan Suggestions

Concerning Eomer

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Saeros:

--- Zitat ---If  eomer should be a mass slayer he needs a great rework
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@Draco100000_I agree with you that's why I want him changed, as most people here say that Eomer is a mass- slayer and that is what he actually was in the books. I wouldn't like to see his passive gone because it stands for what he was made to do in order to survive because of Grima's spell influence on Theoden. Concerning the Memorial (lvl 5 ability), I would prefer something else (like the lvl 6 ability I proposed, or kreso's "Eomer's Eored").


--- Zitat ---Suggestion for lvl 10 ability is: "Eomer's Eored"
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@kreso_I like your idea but this restricts Eomer as only a supporting unit not a mass- slayer, but I'm sure it can find its way in the abilities Eomer could have (e.g Memorial).


--- Zitat ---Lvl 1: Piercing Spear -> Instead of targeting a unit the spear should be thrown to the ground.
Thats not possible. The piercingly system works only with the current functions.
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@Ealendril_I'm sure that even if not possible to target the ground, the rest of the mechanism I proposed can be inserted in the spear ability.


--- Zitat ---great in combination with almost any other rohan hero and extremly cost effective
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@Rhacius_I don't disagree with this, but as I have stated earlier in the post Eomer should not be just a decent hero, but something better, as there are many heroes in the game, which I say again Rohan lacks big time. And not only for this, but to insert something of the lore for him and for Rohan something that the mod has achieved with success concernig the rest of the factions (as much as possible).


--- Zitat ---King's Cold Fury not only doesn't fit his role, but seems way too powerful
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@Hamanathnath_The idea derives straight from the third book, and the exact role Eomer had in the Tolkien world...
Even if it seems "way too powerful" it can be tweaked in a way, that won't make the ability too OP.

In any way I think that Rohan's problem still remains as the absence of a great hero, that other factions have (some not only one). Secondly Eomer's role is not reffered as it should be in the mod because it just follows the wrong path of EA, that is because there was Aragorn and Gandalf in BFME2 and the three hunters in BFME1 that the player could use, so then it was reasonable. In Edain while there are factions with heroes costing 2k to 3k who are value for money, Rohan's best hero costs 1.6 k and can't offer much (compared to the respective best heroes).
My proposal will obviously increase Eomer's cost to 2.5k just because he will be that strong.

ziqing:
Haven't read previous suggestion of this thread, just mention one possible design for Eomer's final power.
Charge of exile: Eomer summon four valiant exiled rohirrim knights(slave units)around him, together they would trample all units in their way including cavalvy and monster,just like power of valar in lorien faction
With "Glorious Charge"(I mean Theoden's final power) enacted, Eomer also temporarily get a leadership that enables cavalvy  units around him to trample all enemy units.

Delta:
As somebody referenced earlier, that he and his companions slain many orcs

I think the level 10 should be simple but effective

5 Second Stun to all nearby enemies
+50% Attack speed to Eomer and all nearby units

FG15:
Attack speed buffs only work for ranged units. Therefore this doesn't work.

Draco100000:

--- Zitat von: FG15 am 12. Apr 2016, 13:41 ---Attack speed buffs only work for ranged units. Therefore this doesn't work.

--- Ende Zitat ---

Are you 100% sure? I think movement speed increase also attack speed. I find attacking more often my Ironhills heros when Thorin Stonehelm is near.. But maybe it is just my imagination xD

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