3. Jul 2025, 23:56 Hallo Gast.
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Umfrage

should i put some units guarding the walls and maybe country

put guardians on the top of the outside castle
12 (27.9%)
put wanderers (with futur ered luin dwarves) on the forest and country
7 (16.3%)
put guardians inside the mountain guarding some important places (gates, "swimming pool", etc ...)
9 (20.9%)
put some easterlings in the wild, maybe fighting against dwarves
12 (27.9%)
what else ?
3 (7%)
no are you crazy? i don't want to see any dwarves inside this map this is already completely a to strong place
0 (0%)

Stimmen insgesamt: 19

Autor Thema: Azanulimbar-Dum, the Iron-Hills Center first update poll for second one  (Gelesen 19318 mal)

ThorinsNemesis

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  • I am King under the Mountain!
Re: Azanulimbar-Dum, the Iron-Hills Center first update FINISHED
« Antwort #30 am: 24. Jan 2016, 20:59 »
I finally got some time to try this map out, and I have to say it's absolutely stunning! I didn't find any considerable bugs or issues besides the ones already mentioned. It's great that you've made such an awesome Iron Hills map, definitely a welcome addition to Dwarf fans' maps collection  ;).

"A darkness is coming... It will spread to every corner of the land!"

Fredius

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Re: Azanulimbar-Dum, the Iron-Hills Center first update FINISHED
« Antwort #31 am: 24. Jan 2016, 21:18 »
When I have the time I will try this map out, but from your screenshots I can already see that it looks very awesome ;).

lord_ellessar

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Re: Azanulimbar-Dum, the Iron-Hills Center first update FINISHED
« Antwort #32 am: 24. Jan 2016, 22:34 »
Thanks  (**)

Darkayah

  • Beschützer des verbotenen Weihers
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  • Das Vierblut vereint sie, aber vernichtet alle!
Really nice Map. :)
It is very detailed and looks comfortable.
It is like the Spirit of dwarves.
Grüße Darkayah

Das Vierblut wird sie alle vereinen, aber die Zerstörung der Welt, wie wir sie kennen, einläuten!
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LordOfMoria

  • Bilbos Festgast
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Actually I just watched the map through the world builder, but that's enough to notice how well done it is:
  • Design: a lot of details, many diversified environments and the nice mine shafts carved into the rock.
  • Playability: the big areas outside as well as inside allows a good playability for battles, the player 1 pathway is well thinked and furthermore look great and the map looks generally quite balanced.
Edit: after playing it I have some stuff to report:
  • Issues: Nár is invincible (guess this is intended ^^), the river is crossable at its source (could put an uncrossable area to fix this), so in fact not much to say !
  • Design: I found there were maybe too much miners in the second cave (from the top) but that not a big deal, some areas outside are empty (maybe could space out some of the existing plots or put some lairs)
Good job lord ellessar !
« Letzte Änderung: 25. Jan 2016, 15:08 von barbituric »
Baruk khazaddumu

lord_ellessar

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thanks :)