[en] Edain Mod > [Edain] Isengard Suggestions

Isengard's Base

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The Witch-King of Angmar:
-Isengard base-

hi everybody
as everyone knows Edain Team is trying to make every faction unique and have Special playing style and this is absolutely amazing
however i have noticed Isengard's base is very much similar to Mordor's base , as every one knows Mordor and MM have
unending hords of orcs thats why there is no need for walls but isengard dont have this thing , it is ture the uruk-hai are maybe the strongest
infantry in Middle-Earth and Isengard is a sieging Faction so if we add walls it will turn to op Faction ,
 so my idea is we delet all the little towers building blots and add Isengard's wall but you cant build on these walls any thing
unlike gondor , Angmar , Imladris or any other faction that can build catapults or towers on there walls , Isengard's base will have non of these
and this will make the base more unique becouse for now it is just the exact mordor base looking so we turn it to a base that have walls and no towers
 and it is important to remember that Mordor is way stronger in seige than Isengard and in the orginal game Isengard have walls but cant be build on it
 towers or catapults like gondor , while Mordor and Goblinse dont have any walls becouse of thier unending hords
and Mordor's seige towers cant go throw gates while Isengards ledders can(I have tried it)so the idea is possible
, Isengard should be better in economic and defence system than mordor thats way the walls will be fitting just perfect.

now lets move to the beauty section :
the walls will be the orginal Isengard's wall from isengard map , and for good looking we can put some white lins on the ground
like in Isengard map ,and about Isengard's citadel's upgrades I came up with idea dont put them around the citadel only we can put them all over the base
it will be very unque base , I like how Lothlorien's base is very unique and I want Isengard to be unique also not just Mordor copie paste base

however I will make a video for this suggestion showing you guys how i am imagined it cuz maybe i am not that good in explaining ,
i will upload it right after posting this suggestion and i hope this time it will be in better quality than The Lidless Eye one xD

Sincerely,
The Witch-King

EDIT: here is the video guys : http://www.moddb.com/members/warlord5/videos/isengards-base#mediaform
lol

Walküre:
As long as I appreciate your pure and sincere passion, I have to disagree completely with you  :)

Your proposal would basically disrupt the conceptual harmony among the good and evil factions that has been followed so far in the construction of the factions themselves; like a sort of 'common law' that ties the factions to each other.

I will explain it simply.
Only Angmar and Lothlórien are currently the sole exceptions among their groups (good and evil).
Lothlórien is the only good faction with no walls, but endowed with a particular system of defence based on sentinels, a healing aura and the magical mist (a general defensive system that has its core in the castle itself, as the central importance of Caras Galadhon in the lore).

On the other hand, Angmar will be the only faction with walls among the evil ones, being quite an exception itself, for its particular timeline and characteristics.

Please, don't take this as a common 'cold disapproval'.
But, as I and other people already suggested in your previous proposal, pure aesthetic reasons (that are nonetheless important as well) become definitely secondary beside such fundamental aspects like balance, gameplay and conceptual differentiation/innovation/pillars-from-BFME1.

I can't see the point of Isengard having walls.

P.S. I edited your post.
Double comments should be avoided according to the rules, unless they are strictly necessary.

Odysseus:
+1 to the moderatorman lol.

In all seriousness, I believe ET is pretty satisfied with the Isengard's current design and I share their opinion. Also, in the pvp community, we are pretty used now to playing with and against Isengard, the way it currently is. Adding walls is going to make them even stronger, which is not what Isengard needs because it looks cool. If it didn't affect gameplay, it might not have been too bad, but it does, so there's that.

The Witch-King of Angmar:
actually i dont know how to edit Sorry xD ,
--- Zitat von: DieWalküre am  1. Feb 2016, 21:40 ---
Your proposal would basically disrupt the conceptual harmony among the good and evil factions that has been followed so far in the construction of the factions themselves; like a sort of 'common law' that ties the factions to each other.

I can't see the point of Isengard having walls.


--- Ende Zitat ---

becouse I want it to be unique , there is no faction with walls and no towers , and dont you notice that  "sort of 'common law'" is in the way of making every faction with its own style ,


--- Zitat von: DieWalküre am  1. Feb 2016, 21:40 ---
 pure aesthetic reasons (that are nonetheless important as well) become definitely secondary beside such fundamental aspects like balance, gameplay and conceptual differentiation/innovation/pillars-from-BFME1.


--- Ende Zitat ---

ofc it is I completely agree , please tell me your opinion why this idea will break the balance of Isengard ? this idea will remove all the little towers wich is a heavy lost but it will be replaced by a wall without any defences (towers,catapults,etc..) and dont forget Isengard is weak in early game and dont have the endless number of troops wich is a thing that in  common between Mordor and MM only
now if we dont affect the "fundamental aspects" then the Priority is for the "pure aesthetic reasons" ;)

EDIT: I will go sleep now and I am sure I will find a giants disapproval replays tommorw as always this is not easy , i hope you look at the positive parts.

Walküre:
Editing is quite simple: there is the feature Modify on the top of every post of yours on the right  :)

My concern for the disapproval of your proposal consists mainly of that harmony I was referring to, that could be regarded as a conceptual and gameplay general element, intended as something that transcends the various and specific differences of each faction.

We are talking about factions with walls, and factions that don't have them.
Talking about walls but not towers, towers but not walls, bridges on trees or any other further specificity is a bit misleading and redundant, I would say  xD
As if I used as an argument the fact that Mordor is the only faction to have as leader a Maia ('true' Maia, not the Istari), or that Rohan is the only faction with a horsewoman hero among its ranks...
They are true points, but they don't really add so much to the discussion.

The common law/policy I mentioned involves all the factions as a whole, creating common standards and characteristics recognisable among them, in a very general perspective.
Of course, uniqueness and creativity are one of the beating hearts of the Edain Mod, but this doesn't necessarily imply the addition of the most diverse elements in a very confusing way, because it would really disrupt that same harmony we are talking about.
This is the aspect I was focusing on the most.

Regarding the balance, Odysseus already answered you.
I'm honestly not a master of balance, but I'm definitely quite sure that implementing walls for a faction like Isengard will definitely have significant consequences.
Isengard relies on the solid lines of its armoured and advanced infantry, which serves as a sort of shield at times (and this is not just a metaphor); I don't think that its combination with walls won't alter anything at all.
Nevertheless, in case you needed more specific information, you can always ask Beta Testers/Balance Testers that are really into these matters; undoubtedly more skilled and experienced than me  ;)
Like Odysseus, in this case, since he already joined the debate too  xD

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