[en] Edain Mod > [Edain] Isengard Suggestions
Isengard's Base
Hamanathnath:
I do think that a walled Isengard base would look very cool, but as people said, there would have to be some major balance changes. And also, to keep it consistent with the first Battle for Middle Earth game, I prefer the setup that exists now.
I don't agree that Isengard's base isn't unique. While it does look similar to Mordor's base, that doesn't mean it is exactly like Mordor's base. What Isengard has different from Mordor is the Citadel upgrades, which make them very different from other factions, as well as manually upgrading your sentry towers with the Steel Bolts. And the Wizards Tower is in my opinion the most unique defensive tactic in the game. Mordor on the other hand has the citadel build plots and has to upgrade its towers via Influence of Sauron. Little things like that make Isengard's base different from Mordors.
Sawman:
So am I the only one that liked this idea?
Well I had this same idea a long time ago but mine was a little different and I didn't know if it was possible but my idea was that once you got the wizard tower upgrade then you had the option to upgrade your base with walls and it would be very expensive but that would compensate for the extra protection and balance
The_Necromancer0:
I think it would look cool, but as people have mentioned there would be balancing issues and it would feel... wrong.... Also that would make Isengard the only faction that has no aggressive base defense system. Very weak to an early rush. I think this should be put into context that they would be beaten because they would be unable to resist an early rush.
The Witch-King of Angmar:
--- Zitat von: The_Necromancer0 am 2. Feb 2016, 16:05 ---I think it would look cool, but as people have mentioned there would be balancing issues and it would feel... wrong.... Also that would make Isengard the only faction that has no aggressive base defense system. Very weak to an early rush. I think this should be put into context that they would be beaten because they would be unable to resist an early rush.
--- Ende Zitat ---
as you know the gates and the walls need siege machines to destroy it and you cant get seige machines in early game cuz it will effect your Resources ( building a siege factory etc..)
and you wont be able to get much infantry and ofc Isengard's archers can get on the walls so no it wont be weak against early rush ,everybody knows Isengard is weak in early game this suggestion will fix this problem .
everyone please focus with me , the balance problem can be fixed (if it even existed)
Edain Team can change the numbers , for example: puting low health points for the walls , or high health points . there is so many ways , i dont see the balance problem is enough reason to disagree this idea .
Odysseus:
Then I'm afraid you have no idea what you are talking about, my friend :). Isengard does not need walls. Bloating the design by adding walls will just make all the other factions suffer. You have Saruman to defend your base, and he should be enough. Isengard needs a weakness, and defending their base is one of the few weaknesses they have. If you play Isengard the way you should, you wouldn't need to defend your base in the first place. Dunlendings and Wulfgar can pressure your opponent greatly, buying you enough time to transition into Uruk-hai and your heroes. You'll be in the offense, almost all the time.
I apologise for sounding so harsh, but it is frustrating for me to see that people who have barely played the mod with pvp balance in mind, are talking about balance. In fact, you could just watch replays and already see that Isengard does not need walls at all.
Isengard already has walls...in the Isengard map with Orthanc. Can we please bring a close to this subject?
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