[en] Edain Mod > [Edain] Mordor Suggestions
Mollock,"King" of the Trolls
AulëTheSmith:
I like your suggestion Oak! xD I would certainly recruit Mollock more frequently in this way. I agree in every aspect :)
My only concern is: is it better to increase the armor or maybe totally removed trample ability as proposed at the beginning of this thread? By removing it you are sure that the troll chieftan would not plunk himself into enemy army anymore, wasting his potential (and cost) in a suicide mission [ugly]
OakenShield224:
Thanks for the support Aulë!
I wondered about whether to remove the trampling ability. While that would help, it still doesn't remove his overall vulnerability, as he can still be easily singled out by archers and heroes. However, I'll keep that idea in consideration while seeing what others say about the proposal.
The_Necromancer0:
I agree with the shift to Troll Supporter in his role, even though I disagree with the statement that trolls are underused. I really like the new leap idea, I would even suggest that it deal next to no damage but instead slow down knocked back units for a certain duration. If we consider all Leap-like abilities we have Gimli's that unlocks at level three but has a smaller radius and Rogash, which is meant as a level 5 ability and deals damage. I think this additional effect would balance the fact that it is a level 7 ability.
Finally, I would like to change my initial proposal regarding the trample. I have had a lot of time to toy with Rogash, and it seems that in order to balance his high armor against trample revenge damage, EA gave him an extremely quick deceleration. I believe that could be the key to fixing this problem once and for all, as with a quick deceleration mollok would take minimal damage from trampling but at the same time avoid becoming too powerful.
OakenShield224:
That was the idea with the Leap. I didn't want to make it such a powerful mass slaying tool, but I didn't want to remove it as it is an iconic ability and currently one of Mollok's best. The compromise was to massively reduce the damage, but increase the knockback radius, making it more a disruptive tool. This also keeps it unique when compared to Gimli's and Rogash's leap.
I definitely like the idea about the quick deceleration Necro. It could fix quite a few issues and is a good alternative to just improving Mollok's armour and health.
OakenShield224:
I've updated my proposal with a new level 3 ability and Necro and Aule's proposals for improving his longevity. I've also slightly changed the formatting to make it easier to read.
As always, suggestions are welcome!
Navigation
[0] Themen-Index
[*] Vorherige Sete
Zur normalen Ansicht wechseln