[en] Edain Mod > [Edain] Imladris Suggestions

Imladris Siege

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The_Necromancer0:
I've read up a bit on various forums and apart from the ballista I think that the elves might have sneaky ways that are more in tune with nature rather than technological advancements. I was thinking that it should be possible to use something like stealth scouted units that slowly sabotage the building/gate but that can't attack the wall. I think it would be quite unique if they are stronger than usual against buildings and gate but can't attack walls. Maybe not eve destroy the gates but simply disable them for an extended period of time. I think that it's important to give Imladris a unique system. So sorting through my possible ideas:

* can't attack walls
* doesn't destroy gate only sabotage
* more damage than other siege units against the buildings
* single scout-like heroic units
But I still really like the ballista.

Spacetyrant93:

--- Zitat ---I really like the look of the darkelven Reaper Bolt Thrower with the vertical firing mechanism in the center. I could definitely see something like this replacing the Lightbringers.
--- Ende Zitat ---

Glad you do :) it does have an Elven feeling to it even if dark asn spiky, plus it has a nice and unique silhuette that would allow it to stand out against other siege weapons. At least that's how I see it. And it wouldn't be a replacement, just...Lindon's own siege. Rivendell, as I said, is hardly a place to assemble war machinery, so they stick to arcane arts, but he Grey Havens have plenty of space and, as others said, the skill to realize such a thing.


--- Zitat ---I've read up a bit on various forums and apart from the ballista I think that the elves might have sneaky ways that are more in tune with nature rather than technological advancements. I was thinking that it should be possible to use something like stealth scouted units that slowly sabotage the building/gate but that can't attack the wall. I think it would be quite unique if they are stronger than usual against buildings and gate but can't attack walls. Maybe not eve destroy the gates but simply disable them for an extended period of time. I think that it's important to give Imladris a unique system. So sorting through my possible ideas:
-can't attack walls
-doesn't destroy gate only sabotage
-more damage than other siege units against the buildings
-single scout-like heroic units

But I still really like the ballista.
--- Ende Zitat ---

So in a certain way like Annatar's ultimate, only applying to gates? That certainly is interesting, but maybe it would be more fitting for Lothlorien/Mirkwood, as Lindon and Imladris have demonstrated their military prowess and look more like heavy hitters than sneaky bastards.
Actually, it would be very interesting to have Wood Elves access such units, given that their other option for siege are Ents, quite expensive and slooooooowww, so this could actually be a different tactic. Plus, Wood Elves have shown us quite well their ninja prowess :P

Melkor Bauglir:
To be honest, I'd also prefer normal siege engines over those "Discount 'The Last Airbender'-elves". They are certainly funny, but their usage of magic is without a doubt the biggest stylistic overkill in the entire mod -and that's saying something with Angmar being a faction! xD
I mean, I like the Lightbringers to a certain degree and Angmar is one of my favourite factions, but this usage of magic seems way to excessive. I agree of course that Imladris shouldn't have super massive siege engines (like Isengard ballista sized ones), therefore I like the concept of these rather small ballistas. However we have to thing about animations and I guess there aren't any for these Reaper Bolt Throwers, at least if they are used the way I think they are.
To bring up another point: I would prefer to keep the mystical theme of ancient wisdom for the siege engines, too. For example, I see no problem in having a ballista as the real weapon, but being able to add Scholars as kind of siege supervisors. I hope you get the idea, it could be played out similiar to orc-overseers (just to have an example how it might work) -probably not the same way because of technical issues, but I'd love to let my siege engineers to be advised by some "all knowing, yet useless in practical things"-elf (otherwise called the typical engineer-mathematician-relationship :D).

Greetings
Melkor Bauglir

Odysseus:
I absolutely love the idea of a small, but nimble multi-fire ballista of some sort. In my opinion, it suits the technological prowess and craftsmanship of the Scholars of Aüle, The Noldor.

That, or Lindon. As was pointed out, Rivendell did not look like it really possessed any place or room to construct siege engines. But hey, in 3.8.1, the Hobbits had big Fireworks Ballistas, and they seem to be the last folk that would go to war with such weaponry. I am sure we can afford ourselves some liberty on the subject.

I like the idea of small anti-infantry ballista with the siege damage equivalent of a regular ram, but it would probably require custom animations, which sucks big time.

Another idea was to make Eagles some form of siege engine, which would be pretty unique, but then Fellbeasts will be inevitably drawn into the equation. Nonetheless, I think this is also an option, even though it would be difficult to balance.

Spacetyrant93:

--- Zitat ---However we have to thing about animations and I guess there aren't any for these Reaper Bolt Throwers, at least if they are used the way I think they are.
--- Ende Zitat ---

--- Zitat --- but it would probably require custom animations, which sucks big time.

--- Ende Zitat ---

Indeed that would be the main issue. It was discussed as well in the thread for the Dwarven Wind Lance. It depends if the animation from the Isengard's ballista can be twisted around (quite literally in this case) and adapted to such a form. Maybe even a 'bow' animation from archer unit could be used....no idea how, I have very very limited experience in animation, it would be up to the Team to say if it's possible or not.


--- Zitat --- add Scholars as kind of siege supervisors
--- Ende Zitat ---
well lol, that'd be fun. "the ancients say to take your time so that your aim might hit true" "Sure, sure...now pull that level and let's impale those beasts!" "sigh..."  :D


--- Zitat --- the Hobbits had big Fireworks Ballistas
--- Ende Zitat ---
Man I hated those things! Nothing worse for your pride than being nuked by freaking Hobbits!

As for Eagles, I wouldn't know, I believe they fit fine as a temporary summon. Though, they're perfect anti-siege weapons (I hope they go back at taking out catapults in 1-2 hits)

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