[en] Edain Mod > [Edain] Imladris Suggestions

Imladris Siege

<< < (9/21) > >>

Melkor Bauglir:
First of all: Yes, the helepolis looks awesome. :D
However, if talking about the skills of the Noldor, we have to differentiate very careful between being great craftsmen, that make beautiful works of art (like the elves or the dwarves) or if your works are shown by destruction and devastation like Mordor (and the book Isengard being it's emulator). Therefore I not really certain if such enormous engines fits the theme of the elves.
Also, I'm not entirely sure about a technical point: It could be that wall-climbing-machines (like ladders and siege towers) can't cross gates. It sounded a little bit like that's the case whenever the idea was made to give Mordor or Isengard walls.

A last word from myself towards the Lightbringers: I am now double interested in how Imladris will finally look! I think, their new concept looks far better than the old one and I'm very curious how it will play out. Yes, they will probably still use a little too much direct magic, but decreasing their numbers is the first big step as well as making them less fundamental (being the former siege unit). Personally, I'll just wait and look what is made of the Lightbringers for I enjoy this change. ;)


Greetings
Melkor Bauglir

Ealendril der Dunkle:
To make it clear: That are only my own thoughts.^^ We didnt talk about the lightbearers yet, but we are in agreement that something needs to be changed.

Great, that you like the idea of the Da Vinci catapult.

YeshuaEnthusiast:
They could use a water based siege weapon. (Tying into Rivendell's Bruin River defense system)

They could use a sound based siege unit, like high pitch to a mirror. (Tying into the elves reputation for singing)

Otherwise I like the the darkelven Reaper Bolt Thrower with the vertical firing mechanism

AmosVogel:
But Angabad fell -or most of it- because of Ancalagon's defeat (he fell and destroyed the towers and a bit more); but also yes, they did siege it, but werent that successful: Morgoth still could send troops out.

I suggest to use DaVincis catapult model BUT instead of working as a catapult, it may throw a golden spear/arrow/something?

Like in this video of Immortals movie where we see Hyperion using Epirus bow:

https://www.youtube.com/watch?v=Rla8iEFo1sI

To make this weapon unique, i suggest the following:

1. Built a maximum of four-five

2. To be like age of empires II trebuchet:

http://vignette2.wikia.nocookie.net/ageofempires/images/2/2e/Trebuchet.jpg/revision/latest?cb=20110516174018

2.1. The point is that this machine will be pulled by four-six elves very well armored & when they stay infront of the enemy base they will start to bulid-arm it, then after a while -maybe 30 secs- it will be ready to attack!

3. This will be truly unique & powerful, but also,  will be slow. Maybe it could be the most powerful of the siege machines.

4. Could use the range-animations of the elven ship (which i forgot its name)

5. It could be named as the sword of that highelven king that wounded seven times Morgoth (forgot its name ^^)

Hope this can help one way or another ^^

CragLord:
This is really interesting discussion.
I will not try to repeat too much, but l am completely against any usage of lightbringers!
I will respect every decision of ET in term of them, but they are completely out of place in my opinion. I understand that Rivendell is treasury of knowledge (like Erebor is treasury of gold mainly) but presence of lightbringers as siege weapons, isn't my cup of tea... Simply leave force over elements for Maiar. I simply look at Elrond as "water bender" mainly because of his ring also Galadriel with her powers etc. Simply keeper of knowledge as those lightbringers shouldn't be able do do anything similar to elemenal bending... Some more realistic picture  is needed in their case.
Concerning siege weapons as siege wepons, I agree with statement of Fredius. Simply I agree that Noldors were able to build and use ram, same with catapult, as with balista. There is no need to be so conservative about siege weapons in this term. It maybe look strange, but I think that siege of Angaband wasn't with bare hands or swords and bows. Same and more close situation to Rivendel and Noldors from Middle Earth is siege of Barad-dur. Ok there were Numenoreans, but again, I think elves had some siege weapons also.
All what is crucial is that model of that siege should be Noldorin style. :) Noldorin, not elven in general, because take into consideration that they were warriors and smiths in first place and after that artists and singers. Some opposite to Vanyars and Telerin in that term.
Concerning current suggestions, I really like and support that Da Vinci catapult with elegant firing mechanism. It has really nice model.
Also that High Elven reaper thrower looks nice, it has classical mech of balista so it is real stuff.
What I find really nice is night elven glaive thrower which was mentioned by  aminetude:




That siege weapon has already a nice design, and it could be adjusted in Noldorin style easily. It bolts are maybe more oriented as mass slaying stuff, but what I really liked in that model is hitting animation. That kind of siege could be used as anti mass, anti gate and anti stucture except walls.
Some kind of ram is also something which should be reconsidered. From animal symols which could be used, maybe eagle head motive (we already have wolf,ram heads, can't remember is sige ram from rohan based on horse head look)? Just writing down some random thoughts.
Water, earth, fire, air and other "Avatar bending stuff" I would like to see only in hands of heroes/maiar.  Also water/singing beding siege weapons sounds cool, but they are completely out of place in my opinion.
Who played game LotR: War in The North, there was that idea about sound, when two dwarven warriors are blowing some dwarven horn which produces sound of pitch frequency which corresponds to frequency of autooscillation of stone and brings whole Mount Gundabad down. It is cool, but not so eleven in general. :P And that kind of machine should be very close to structure (or inside stucture) so it could work in general. xD :)

Regards,
CragLord

Navigation

[0] Themen-Index

[#] Nächste Seite

[*] Vorherige Sete

Zur normalen Ansicht wechseln