Edain 4.7.2 veröffentlicht! / Edain 4.7.2 released!
RohanCastleBaseKeepCommandSet
PlayerTemplate FactionRohan Side = Rohan PlayableSide = Yes Evil = No StartMoney = 0 MaxLevelMP = #DIVIDE( PLAYER_MAX_PURCHASE_POINTS_DEFAULT PLAYER_PURCHASE_POINTS_GRANTED ) MaxLevelSP = #DIVIDE( PLAYER_MAX_PURCHASE_POINTS_GOOD PLAYER_PURCHASE_POINTS_GRANTED ) PreferredColor = R:43 G:150 B:179 ;StartingBuilding = RohanFortress ;------------- NO STARTING UNITS FOR YOU ------- StartingUnit1 = RohanPeasantHorde_modneu StartingUnitOffset1 = X:30 Y:200 Z:0 StartingUnit0 = RohanPeasantHorde_modneu StartingUnitOffset0 = X:1 Y:130 Z:0 StartingUnitTacticalWOTR = RohanPeasantHorde_modneu ;_StartUnit StartingUnitTacticalWOTR = RohanPeasantHorde_modneu ;_StartUnit StartingUnitTacticalWOTR = ObjectRingkriegStartScript IntrinsicSciencesMP = SCIENCE_ROHAN;;SCIENCE_MEN SpellBook = GoodSpellBook SpellBookMp = RohanSpellBook PurchaseScienceCommandSet = GoodSpellStoreCommandSet PurchaseScienceCommandSetMP = RohanSpellStoreCommandSet DisplayName = INI:FactionRohan DefaultPlayerAIType = RohanSkirmishAI BeaconName = MultiplayerBeacon LightPointsUpSound = GondorLightPointsUp ObjectiveAddedSound = Gui_MissionObjectiveNew ObjectiveCompletedSound = Gui_MissionObjectiveCompleted InitialUpgrades = Upgrade_RohanFaction Upgrade_AllFactionUpgrade ;Any upgrades this player template is born with. // NOTE: It is very important that the create-a-hero be the first buildable hero, to ensure that the create-a-hero and the ring hero are always // attached to the first two buttons in the command set. BuildableHeroesMP = CreateAHero RohanMerry_mod RohanOldMan RohanGamling_mod_neu RohanEowyn_mod RohanHama RohanTheodred RohanEomer_mod BuildableRingHeroesMP = RingHeroDummy SpellStoreCurrentPowerLabel = APT:SpellStoreCurrentEvenstarPower SpellStoreMaximumPowerLabel = APT:SpellStoreMaximumEvenstarPower ResourceModifierObjectFilter = RESOURCE_MODIFIER_OBJECT_FILTER ResourceModifierValues = 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 MultiSelectionPortrait = UPRohan_Army LoadScreenMusic = Shell2MusicForLoadScreenRohanEnd