[en] Edain Mod > [Edain] Mordor Suggestions

Orc overseers

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Azog The Defiler:
Orc overseers
Heres an idea for the overseers, which cause many problems, being too difficult to use to be effective. Plus i dont think that Mordor would breed a special kind of fat orc to whip all their troops.

They would still be unlocked by saurons influence and require orc barracks level3.
But instead of recruiting them and then pairing them up, they are instead an upgrade like banner carriers.
This way all the different troops can have a different overseer.

Mordor overseer: the fat orc
Morgul overseer: Morgiz, the orc with a head on his head in rotk, with the scythe
Guldur overseer: Azogs general, the orc with the centurion helmet and halbeard/shortspear

Gnomi:

--- Zitat ---One thing that sometimes bothers me with Mordor is that on some maps you cant get your Morg and DG orcs, cause there arent any outposts, and on many maps you get them really late or not at all.

--- Ende Zitat ---
Wrong. Every map has outposts. If not, then it's a bug, but as far as I remember every map has one. (most have multiple outposts)


--- Zitat ---It would be nice if there was something to give you your cooler troops a little earlier, or a way that you could use them in all maps.

--- Ende Zitat ---
You mean something like Cirith Ungol Orcs from the settlements or Evil Men from the spellbook? :P

The units from the outpost buildings won't appear in the normal fortress. They will stay there.

hoho96:
I remember back in the old ages (a couple of years ago) suggesting to Edain the complete opposite to this, i.e. how not to have all kinds of orcs from the main base like it was in 3.8  xD

Anyway, besides that it doesn't make much sense in game, what would happen  to the outposts? if Mordor (which is already OP, for real) can get everything from its base, then what's the point of expanding and skirmishing the enemy around outposts and settlements (besides denying them to the enemy)? ALL factions have something on the outposts that they can not get any other way. that's the whole point of creating those points of interest.

Hamanathnath:
In terms of balancing, I think that this is not a good idea because of how Mordor's orcs are free.  All you would have to do is hold off the enemy with your free units until you can get the upgraded troops, and they you would be able to spam the VERY strong units to no end.  Having them as outposts makes the player have to expand in order to get their better units, because if you don't have good control of the area around where you want Minas Morgul/Dul Guldur, you have a chance of losing it, costing you ALOT.


--- Zitat von: hoho96 am  7. Mär 2016, 21:24 ---ALL factions have something on the outposts that they can not get any other way.

--- Ende Zitat ---
(Looks at Rohan and hopes they get a new outpost)

Azog The Defiler:
Im pretty sure that i have played maps without outposts, but that was a long time ago, i just stopped playing those maps. But for example Mount Gundabad is or was one of them.
But yes i usually go for maps with multiple ones!:D

And yes Gnomi, something like that indeed!:D

Hoho, i see your point and i too was against the old system. But i usually try to go for the DG or Morg orcs as early as possible and when ive gotten them the game is usually won or the other scenario is that i lose so hard i dont even get to build either fortress. So usually the only troops i get to use are normal orcs so i whish there was a way to use the DG and Morg orcs more.
The other factions have their "cool" troops recruited directly from the base and can enjoy using them all game long. While i rarely get to use the "cool" units of Mordor.
And as i said, sometimes i stall the game on purpose to get to use them, but that gets pretty boring:/

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