[en] Edain Mod > [Edain] Mordor Suggestions
Orc overseers
Tirano:
i think it will be nice that Minas morgul and Dol guldur have powers
Minas morgul: passive: all enemy in a radius get less defences
active: increase the speed of recruitment (a light like the film will come out of the fortress)
Dol guldur: passive: a aura of unsighted that hide allies
active: get a range of visibility for some time (or something like the movie that withers the forest and weakens the enemies)
Morgul Orc:
I like your idea, but I think it needs a little bit of a tweak.
I also think that it doesn't make sense that you can have both morgul orcs and dol guldur orcs in the same battle field. I also think that it would be nice to be similar to the dwarves where you can choose Minas Morgul or Dol Guldur.
Here's how the factions will work:
Minas Morgul:
Khamul will cost extra.
You will recruit Minas morgul orcs from an orc barraks inside the base (Morgul swordsmen are not free).
You will recruit Mountain trolls and Drummer Trolls from the Troll cage.
You will recruit Catapults and Battering Rams from the Great siege works.
You can recruit cheap mordor orcs from orc camp in the settlement, they are the vanilla weak orcs.
Instead of the Minas Morgul fortress in the outpost, there will be an outpost like the morgul tower which effects the entire map, for every morgul tower the enemy is weakend 5% or 10%. You can't build a lot since there isn't many outposts plus it's expensive.
And the other Outpost will be Cirith Ungul outpost instead of the normal barraks.
You can also recruit the Cirith Ungul heroes from there.
That's it for Minas Morgul.
Dol Guldur:
Witchking will cost extra
You will recruit Dol Guldur orcs from the an orc barraks inside the base (Dol Guldur swordsmen will not be free).
You will recruit Dol Guldur trolls from a Troll cage a long with These trolls which are bigger and more powerful http://www.davidbordwell.net/blog/wp-content/uploads/Violence-troll-controlled-by-hooks-in-eye-sockets-3-as-Bofur-mounts-him.jpg
I am not sure about siege... maybe catapult trolls? I think they're with the goblins. or maybe a mountain giant.
You can recruit Gundabad orcs from orc tents in the settlement, they are weaker than Dol Guldur orcs.
The outpost will be similar to minas morgul tower but, instead of weakening defense of enemies, it increases the damage of orcs by 5%. And for the other outpost as The Defiler metioned, you can recruit warg riders, castellians and spiders.
That's it for Dol Guldur.
What do you think of that? :D
Azog The Defiler:
Tirano, i definetly like the powers idea!
Morgul orc, Intresting idea of the Morgul tower, but i feel like it would be better with it on a settlment maybe? If all it does is weaken enemies, the outposts are often very important for your development in game so if all it does is weaken enemies i feel a settlment would do fine:)
And for the Minas Morgul part, i feel like the base should be settled around Mordor, since its the core of Sauron at this part and time of middle earth, and its quite fitting to have Minas Morgul on outposts with the Witch King, since it was exactly like this in the movie and then Cirith Ungol on settlements since it didnt play that big a part of the faction.
But Dol Guldur on the other hand, i feel should be settled around Dol Guldur because it was a stronghold far away from Mordor and at this time, Sauron himself dwelled there.
I do like the connection with Gundabad!
Maybe like you said on settlements there could be a Gundabad orc tent, which can recruit Gundabad hunters, that come to aid you, but these are not the fierce Gundabad warrior orcs that can be seen in the MM faction, but like i said hunters.
Edain does not like the amputee trolls, so they wont be implemented. And im not really a fan either..:D
But yes it would also here be nice with a building to give bonus damage for your orcs like you said! And both Nazguls should be available at ahigher cost.
Do you agree on any of that?:D
Kili:
I honestly would have a big problem with splitting Mordor into two faction although i understand the intention behind it. You want to create Mordor from two different time periods, in which case the one (Dol Guldur) couldn't be considered as "Mordor".
So i would focus on the visual rework only and not really try to do total conversion of the faction. ;)
Morgul Orc:
As I mentioned, the idea of the Morgul tower to be an outpost is because it effects the WHOLE map and not just the units near it. If lets just say we made it in the settlements and every settlement weakens the defense of of enemy units by 5 or 10 percent than that would be OP, UNLESS you have limits like you can have up to 3 Morgul towers as settlments. And the other problem if it was a settlment is that you will have many options for settlements, Cirith Ungul barraks, Morgul tower, cheap orc barraks and 2 resource buildings (Slaughter house and Orc farm). Not to mention that you won't have any special Outpost building since Cirith Ungul and Morgul towers will be in the settlements. I wanted Cirith Ungul to be in the Outpost since they are the strongest and with the change in Mordor that you can now have Morgul orcs from the start, it balances it this say so you won't have many strong units from the start. And don't forget that the Morgul tower will add to other weaken abilities like the nazgul's passive ability and since it effects the whole map, it should be hard to build one, let alone many.
As for Dol Guldur. I agree that the amputee Troll is kind of ridiculas and hard to make but you have to have a siege unit other than the battle trolls. Mountain giants are an option since Troll catapults are goblin exclusive.
I am trying to think about the gundabad orcs. I think we can rather make the settlement recruit only spiders. And the special outpost building can be Gundabad base and from there you can recruit, Warg riders, Orc pike, Orc archers and Orc swordsmen. And instead of castellians you will have orc berserkers. Bolg will be recruited from there. The other Outpost will bill be a Dol Guldur building that will increase damage of orcs by maybe 5 or 10 percent, it also effects the whole map.
The idea of the change is that the main Dol Guldur army is Sauron's Dol Guldur orcs and not Gundabad. Gundabad hunters can be Gundabad orcs but without the armor upgrade.
So now both Minas Morgul and Dol Guldur have 2 special Outposts that are similar to each other. And also have a balanced number of settlement buildings.
Minas Morgul settlments:
Orc farm
Slaughter house
Orc tent
Dol Guldur settlements:
Spider nest
Slaughter house
Orc farm
And btw Morgul riders can now be recruited from the main base settlement. Same goes with the castellians they can now be recruited from the main base.
One of the things I dislike and I think should be removed imo is the Orc whipper, I think he's unnecessary and is annoying to combine him every time with other orcs.
We can have a special upgrade called orc discipline without him being in the battalion.
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