[en] Edain Mod > [Edain] Gondor Suggestions
Aragorn and Gandalf the Grey improvements
Linhir:
Remember also about my old idea of carriage instead of shadowfax. :P
This is "must implement" thing. :D
Melkor Bauglir:
I strongly advise against giving King Elessar a real leadership. Gameplaywise he doesn't need one, also it is a conceptual nightmare to grant absolutely central abilities that late: The defining abilities should always be reached rather quickly, because they are the reason for you to buy the hero in the first place. Otherwise you get a problem the old Ered Luin dwarves had: They had zero leadership spells untill Thorin reached level 10 (which is still the case if I'm not mistaken, yet that might be changed) while the other realms had a leadership (spell) directly at level 1 of their respective Dain which was stupid. However at level 10 Thorin gave +75% damage to all nearby units, making him probably the strongest support in the entire game aka god. This creates a horrible design flaw where faction XY basically has to be designed to be strong enough without spell Z (because it's completely unreliable coming that late in the game), yet the faction gets essentially a ridiculous buff upon getting this spell.
Therefore a little leadership like now doesn't blur Aragorn's role, gives a nice nod towards his status as King of Men and requires no rebalancing of Gondor. I guess, nothing speaks against a minor improvement, but he shouldn't directly buff any nearby troops -maybe reinclude his "making Gondor only united kingdom again"-theme, granting access to the fiefdoms (and DA) via the regular barracks, stables and archery ranges.
Greetings
Melkor Bauglir
Walküre:
Regarding Gandalf, fair arguments have been raised about Gandalf the Grey and his status and overall role in the faction, taking account of the possibility that the player has to turn him into Gandalf the White.
A significant reminder, though, is necessary to be made.
It's quite out of question that Gandalf the Grey's powers could ever be changed.
There are various statements of the Edain Team throughout the forum that clearly reaffirm this fact/boundary, and some threads have been consequently closed for this exact reason.
Gandalf the Grey's abilities are too much iconic (a fundamental memory of the very BFME1) to be ever modified; along with that, Gandalf in the Dwarven factions has to be necessarily different from his counterpart in Gondor as one follows the Hobbit timeline and the other the War of the Ring timeline.
I don't know if the Edain Team is willing to change idea in the future, but this has been the common praxis so far.
I agree though that the 'resurrection motive' that characterises Gandalf the White should be more prominent in the game (if we manage to come out with some suitable proposals).
Gandalf the Grey dying in order to be resurrected as Gandalf the White doesn't personally displease me so much.
Elite KryPtik:
I really like the idea around Aragorn, and give it my support for what its worth.
I was, however, about to make my own thread with a similar but different idea, I will post it here instead.
So, I think that Aragorn's "Demand of the King" does not fit in with his role as a hero killer AT ALL. You already have a full blown Army of the Dead summon with 10 power points, and I would much prefer to not have a redundant ability that does pretty much the same thing for Aragorn. So this therefore is my idea proposal to completely REPLACE Demand of the King.
Ability Name: Either "Hour of Wolves" or "For Frodo"
Description: "The strength of Aragorn's will can inspire men to perform incredible feats for the love of their King, and march into certain death if need be. All nearby units gain complete fear resistance, +50% armor and damage, and -50% movement speed for 2 minutes, while all nearby heroes gain +25% armor and damage for 2 minutes" Please note, this is an ACTIVE ability, not a passive leadership.
Sound: Aragorn's ENTIRE speech at the Black Gate, beginning with "Stand Your Ground!" and ending with either "I bid you STAND! Men of the West!" or "For Frodo"
Now, my thinking behind this is that Gondor is an extremely defensive faction. This ability would play further into that strength, making your units incredibly resilient but slowing them down a lot too. This would represent the final stand of the Men of the West at the Black Gate, and could be used to excellent effect while defending a castle, but perhaps not so much while attacking an enemy. Now, since this ability gives fear resistance, the passive leadership he has at level 10 would have to have the fear resistance removed so that it wouldn't be a redundant ability.
For a final note, PLEASE folks, keep in mind that most factions in the game have some means of removing leaderships: Mordor has Nazgul, Dwarves have Ravens, Isengard has Crebain and Grima, and Rohan has Eomers Monument ability. The only opposing factions who cannot debuff enemies is Lorien and Gondor, and since Gondor mirror matches are so rare they don't really matter. Lorien doesn't need to debuff as they can just stand back and shoot you with arrows while your units are super slow, or use Galadriels level 10 power to make all units INVULNERABLE (yeah, because that Isn't OP at all :P) So this would NOT be overpowered, it would just have to be timed well when your enemy has used up their debuffing abilities, or the enemy would have to play well to counter it. I think this would make a lot more sense in terms of what he does in the Film as well as the Lore of Aragorn in general, being such a great leader of men. I really think that Demand of the King is a redundant ability that should be replaced.
ziqing:
Similar proposals concerning roles of Aragorn have been brought about several times by different people during the past year, so far with no real progress. I hope this time it will bring some well-deserved attention.
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