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Tower Wars for Edain 4.0+! (not finished)
MEpeace:
Hello all!
After Edain 4.0 was released there is no Tower Wars Map.
Many said it's to difficult because of the building plots but I want to present you my concept.
Everyone will start with a normal camp and two expansion points.
(I will still dissable the start units)
There will be at the border of the way many building plots but they are not normal building plots.
They are free plots. That meens nobody can build on them.
But if you move on the plot with one of your units, it will be overwritten to your team and you can build one them. (If you are team 1 you get the plot.If team 2 walks on it, it will be overwritten to team 2. All players will share the plots)
(I will disable all buildings on this building plot except of towers and statues)
BUT! if your unit leaves the building plot, it will disappear! So if your archers walk to a point, you first have to plan if you can use this plot or not. Also its just to get annoyed, if you lose the plots :P. So you have to be carefull where you move your units.
After every wave you will get some ressources and command points.
Thats it!
This Map is for ALL so I want your meanings, feelings, ideas and maybe improvements :P
~MEpeace
The_Necromancer0:
An Edain Tower Defense? Count me in. Love the idea [uglybunti] Now from what i see I have a couple ideas:
-I'd move the plots to be on the red carpet, it'll make it look more symmetrical
-how about one outpost for each player?
-I'd also puts some garrison-able towers in the corners just for diversity
also, what do you have planned spellbook-wise? will the player have access to it?
Finally, I'd like to point that this will probably end up in being a Lothlorien map, I mean all the faction are nice but name me one faction that has a max of 3 archers on all their buildings with possible silverthorn arrow upgrade.
Anyways, Just my thoughts, really excited for this [uglybunti] [uglybunti] [uglybunti] [uglybunti]
MEpeace:
First! Thank you for your detailed answer :)
1. You are right with the carpet but if you look at this pic. you can see that every plot need some space because of the sice of the buildings. I will see how to handle that :P
2. There is no much space left for an outpost for each player because there will be 4 Players on this map. But I give it a thought ;)
3.That's a great idea! Didn't imagine that :D I will add some garrison-able towers.
4. I will don't touch the spellbook because each faction has uniqe abilities to use on this map. So I think that maybe someone will play gondor because of the oathbreaker or rohan for their ents. And you wil need some big abilities because some waves will be very hard(hero waves etc.) ;)
5. And the silverthorns: Every player starts with a special amount of money but nobody can build ressource buildings! So if you want play elves, at the beginng you can buy maybe 3 units and build some towers or 1-2 units, no towers but silverthorns. I just want to say that because of the missing money it will be difficult to full upgrade them in the first 10 waves ;) But we will see.
And I hope that this will be not only an elves map because it will be to easy and boring ;)
The_Necromancer0:
Ahh, I didn't think of the plot issue, in that case I'd suggest just piling up two carpets or simply choosing another pattern which can be extended uniformly indefinitely.
If not outpost maybe simply inns customized slightly to be able to recruit elite archer units no matter the faction? or something similar.
The no money limitation might bring a balance, It'll be more fun like that :) can't wait for it!!! Any hints on when it might be released?
MEpeace:
I planned to script 100 waves(more will come with the time) and that will take a little while xD Currently I only scripted 3 waves just for testing. Also I need to script some other stuff.
So maybe if I am REALLY BORED, I could publish an early test version of this map tomorrow.
But I think it will still take some days to script all these waves.
So maybe expect a week or less for the first release :P
And I still work on my Black Gate map which also steals some time.
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