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Tower Wars for Edain 4.0+! (not finished)
The_Necromancer0:
A week? That'd be awesome!!! But don't push yourself too hard, alright?
MEpeace:
I had a new great idea for this map!!!
There will be new special abilities for everyone.
Concept:
-For every ability there will be a tent or something similar
-If you move your unit to this tent the ability will be activated
-Example Rohan: https://www.youtube.com/watch?v=614TOyGf1C0&feature=youtu.be
-You can only use ONE ability every 5min(still searching best balanced time)
Now I need again your ideas, imaginations , visions!!! and concepts for other abilities :D
Hope you like this idea because I think it will make the normal BFME Tower Wars more fun and exciting ;)
The_Necromancer0:
Very impressive. I think you should base the ability not on time but on waves, every five waves or something similar. This would make the ability very unique and would also balance it. As for ideas
Gondor: Single line of Oathbreakers, Gondor knights (led by faramir), or for a bit more original maybe simply a map-wide horn of bormir with an extended period of effect.
Arnor: a flood (if possible), gondor knights (lead by Earnur), wind riders (led by glorfindel) or gigantic attack and attack speed increase (last effort to survive style)
Rohan: the rohirrim charge is great, i'd stick with that
Mordor: morgul rider charge, nazgul unveilled (all 9) charge, furry of mount doom on the whole path, massive debuff of speed and armour for enemy units
Isengard: warg riders charge (led by sharku), voice of saruman: units momentarrily walk the other way, bombs spawn and explode
Iron Hills: Ram riders (led by Dain)
Erebor: dale bownmen and brand appear on the sides and attack all enemy units temporarily
Ered Luin: lake-town bownmen and bard appear on the sides and attack all enemy units temporarily
Lothlorien: elk riders (led by thranduil), arrow volley on the whole path, temporary battalion of Caras Galadhon guards
Anyways, i'm sure people will come up with more ideas. Really excited for the map [uglybunti] Also, what have you planned for reinforcements of gondor, harad, rhun and the khazad-dum veterans? where will they come in?
Hamanathnath:
I gotta say, I really like this concept. And from what I've seen, this has the potential to be very fun. Keep up the good work. :)
Just some quick thoughts:
-I don't know if keeping the Spellbook for every faction exactly the same as it is now is the best idea. Some of the Powers just won't do anything useful in a game of Tower Wars (Lothlorien's Mist, Dwarves Final Stand, Isengard's Industry (because there is no resource buildings), etc.). So maybe some minor changes need to be made. Though I think having one generic Spellbook for every faction would take some of the fun out, so if it is not too much work, small changes to the spells would be great. :)
-Are Ring Heroes going to be available for the players on this map? I think that would be a cool option, if a bit too overpowered in some cases.
-While this might not be the case, I have a feeling that playing Isengard on this map will be a lot harder then other factions, just because of how Isengard plays in Edain. To get Uruk Crossbows, you must buy the expensive upgrade, and then wait for it to complete, which take a while. Uruk Crossbows are also the must expensive non-elite archers in the game. Isengard in Edain really benefits from the discounts to their troops, upgrades, and buildings they get, but becuase there will be no resource buildings, it will very expensive for Isengard to do anything. Yes, I guess you can go for a lot of Wildmen Axethrowers, but they aren't the most reliable archers compared to the archers of other factions. Now, Isengard being more difficult to use Might not be something that needs to be changed. It might be cool to have a faction that is hard to use. Just putting in my thoughts.
I really look forward to playing this map. ;)
The_Necromancer0:
Just curious, not impatient, well a bit but don't rush it xD
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