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Autor Thema: Edain Mod 4.3 Demo Released!  (Gelesen 12980 mal)

Lord of Mordor

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Edain Mod 4.3 Demo Released!
« am: 2. Apr 2016, 21:16 »
Greetings, companions of Edain!

Today, we have released Patch 4.3 for the demo of Edain 4.0. You can now download it directly through the Update function of the Edain-Launcher.


If you don't have a previous Edain version installed, you may instead download a complete setup for version 4.3 by clicking on the banner below.


If you encounter any problems, head over to our Support Forums!

The Rise of Angmar

The biggest new feature of Edain 4.3 is the Angmar faction. The Witch-king rules over an enormously diverse army and innumerable horrors. Lead Barrow-wights, Werewolves, Sorcerers, Orcs, Hillmen and the elite Men of Carn Dûm into battle and subjugate the entire North! Angmar allows for many unique strategies and is the only evil faction with a mighty stronghold at its disposal. However, power has its price in the realm of the Iron Crown: Angmar's mighty heroes in particular often require sacrifice to make the most of their abilities. Do you have what it takes to lead Angmar to victory?


Axes of the Dwarves! The Dwarves are upon you!

Besides Angmar, the Dwarves are another focus of Edain 4.3: All three realms have been completely reworked and now feature vastly more polished designs, blending inspirations from the Hobbit movies with book lore and our own concepts. Form impenetrable shield walls with the Iron Hills, force the enemy to their knees with the offensive prowess of Erebor or trust in the speed and cunning of the exiled Dwarves from Ered Luin to teach your foes to fear the sons of Durin.


Other new features:

- As in every previous version, we solved numerous bugs and other problems to ensure more fluid gameplay.  Among other things, we improved the performance of several factiions so dropped connections and game crashes occur much less frequently.

- The AI learned some new tricks, among others it now builds defensive structures again and uses all of its powers.

 - Rohan now may build an Exile's camp on the outpost, providing a new strategic choice. The camp can be built cheaply in the early game and supports aggressive play with quickly recruitable Exiles and Scouts. Later on it may be upgraded to the King's camp to train Captains and their elite troops of Meduseld, thus compensating for Rohan's previous lack of strong melee troops.

 - The Iron Hills now are supported by the hero Narin, who as Dain's messenger is especially effective at supporting other heroes and Ram Riders.

 - The units of the supporting faction Mirkwood have gained new abilities based on community-feedback.

 - Likewise, the heroes of Lothlorien and Mirkwood have received some enhanced abilities, especially Legolas, who now is more focused on fighting large armies.

 - There are new maps to discover, among them Fornost and Forochel's wasteland.

 - Arnor can now be found on more thematically appropriate maps.

 - And much more!

To learn more about Angmar and the Dwarves, read our preview articles:

*Dwarves of the Iron Hills
*Dwarves of Erebor
*Dwarves of Ered Luin

*Mornamarth, the Steward of Carn Dûm
*Zaphragor, First Blade of the Witch-king
*Drauglin, the Beastmaster
*Helegwen, Winter's Arrow

Balance Changes

General

- Melee infantry batallions with ten members (i.e Lorien Swordsmen) now have 10% more attack to compare better against units with 15 or 20 members

- Summoned towers have significantly reduced attack range

- Citadels of strongholds and camps: Generate 33% more resources

- Heroes: 33% more armor against siege weapons

- Mounted heroes: Inflict less trample damage and are slowed down more

- Siege weapons: More vulnerable agaist most damage types

- Monster-units: Lifepoints raised by 25%

- Ranged units: Range differences have been reduced, so that units with „low“ range (Axe throwers, Galadhrim) now shoot farther. „High“ range (Rangers) remains unchanged

- Horns, War Chant and similiar abilities now last for 30 seconds

Gondor

- Stables: Cost increased to 800 (from 600)

Rohan

- Muster Camp: Now generates resources and comes with troop tents from the start. Rohirrim that have been called after the Weapon Store has been built are now equipped with fire arrows.

- Mounted Archers: +10% damage, slightly more effective vs. Pikemen with heavy armor

- Spear Throwers: +10% damage, now knock down enemies passively with each spear throw (formerly an active ability)

- Gamling's level 1 ability: Now requires level 2

- Alliance Between Elves and Mens: Summons Haldir at level  5, Galadhrim now have the same damage bonuses as Lorien's

- Theodred: Cost increased to 1500

- Hama: Cost reduced to 1200

- Eomer: Spear Throw cooldown lowered by 30%, damage increased by 30%

Dwarves

- Battle Wagons: Improved armor against most damage types

Lorien

- Beornings: 20% less damage in human form, recruitment time doubled, may only change their form every 60 seconds

- Rumil and Orophin: Cost increased to 300, 20% less damage

- Tauriel: Damage of her leap attack has been halved

- Chanters: Song cooldown increased by 50%

- Command Point Upgrades for Marchwarden Quarters: Now grant 50% more command points

- Ents: Endure 50% more fire damage before they go up in flames

- Entthing: Cost increased to 1200 (from 800)

- Haldir: Move Unseen, Golden Arrow and Leadership now are available one level earlier respectively, Move Unseen duration and radius increased, Golden Arrow now paralyzes all enemies with fear instead of just Orcs

Mordor

- Orc Swordsmen (inncluding Morgul and Guldur Variants): Damage reduced by 10%

- Cirith-Ungol Barracks: Cost increased to 800 (from 600)

- Black Uruks: No longer become cheaper through slave camps (now applies only to Orcs)

- Nazgûl: Cost increased to 1300

- Gothmog: Cost reduced to 1200

- Barricade: Cost increased to 3 points

Isengard

- Mines: Damage increased by 50%, but don't weaken buildings anymore. Everything that's directly in the center of the mine explosion will be annihilated regardless of health or armor

- Sharku's summoned beast: Hit points points doubled


Have fun playing!
« Letzte Änderung: 31. Jul 2016, 19:20 von Ealendril »
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